I've always been pretty good at getting to grips with technical stuff. Modding Doom proved to be a fun, but sometimes frustrating experience. There are engine limitations to deal with in the original Doom engine, but then there's also quirks of the port being used. But, I can get my head around that. It's why teaming up with my best friend @[BarefootMapMaker](members:barefootmapmaker:4544685) has worked so well. I can make happen what he dreams up. At least, as far as Doom goes.

Report RSS Continuing to Learn, Continuing to Tinker

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Since we got the 0.41a version of Dragon Sector out, we've been working on tweaking and tuning some stuff. I've learned quite a bit about ZScript, and I'm able to do stuff I didn't know how to before. That said, there's still a long way to go before I get to the point where I can whip out completely off-the-cuff code statements without using references.

Still, I'm making progress, and there's things I'm doing now that I didn't understand at all before. The hardest parts, really, are getting stuck on something and not being able to solve it. I like to try to work out how to do things on my own, but sometimes you just hit a wall. Agent Ash's ZScript guide has a good explanation of the basics, and I'm often going back to that to check whether what I wrote was correct. There's a lot, though, on the Wiki in particular that's not documented well at all, and gives you the functions and arguments, but doesn't explain how/where you'd use a particular function.

Ah well, it's all part of the process.

Take care, everyone!

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