I've always been pretty good at getting to grips with technical stuff. Modding Doom proved to be a fun, but sometimes frustrating experience. There are engine limitations to deal with in the original Doom engine, but then there's also quirks of the port being used. But, I can get my head around that. It's why teaming up with my best friend @[BarefootMapMaker](members:barefootmapmaker:4544685) has worked so well. I can make happen what he dreams up. At least, as far as Doom goes.

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Now that Dragon Sector (The Remake) is back in development, I'm getting to go over my past work with fresh perspective. There's a lot of stuff I worked out how to do before, that I now understand how to do better, so I'm in the process of fixing things up there.

BarefootMapMakermentioned the turrets weren't working quite right, so I've gone and had a look into that. Now that I understand a bit more how GZDoom works, I can now get the behaviour that I actually wanted for them in the first place. Basically, our friendly turrets aren't so single-minded now. They can pick and choose targets as they see fit.

I know it doesn't sound like much, but seeing how they work in-game now is much better than how I had them before.

Anyway, I just wanted to post this musing as we get things moving again. Thanks to everyone that's checked the maps out. Thanks also to those that have given me feedback on Discord. I've passed it along.

Take care, and stay safe.

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