Now that Dragon Sector (The Remake) is back in development, I'm getting to go over my past work with fresh perspective. There's a lot of stuff I worked out how to do before, that I now understand how to do better, so I'm in the process of fixing things up there.
BarefootMapMakermentioned the turrets weren't working quite right, so I've gone and had a look into that. Now that I understand a bit more how GZDoom works, I can now get the behaviour that I actually wanted for them in the first place. Basically, our friendly turrets aren't so single-minded now. They can pick and choose targets as they see fit.
I know it doesn't sound like much, but seeing how they work in-game now is much better than how I had them before.
Anyway, I just wanted to post this musing as we get things moving again. Thanks to everyone that's checked the maps out. Thanks also to those that have given me feedback on Discord. I've passed it along.
Take care, and stay safe.