Software Developer for Symbiant Technologies, full time web developer. Mapping and modding since the days of Doom 2. Sci-fi and cyberpunk fan. My most famous map was "co_angst", the first ever combat map for Natural Selection. I have developer a useful little app called "ModMaker" for working with the Source game engine. I am the Lead Developer for "Exterminatus - Rival Species 2" a Warhammer 40,000 mod for Source.

Report RSS ModMaker V1.1

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I've been slightly disappointed with the volume of feedback from ModMaker V1. I guess it's a utility for small audience, so I shouldn't expect the kind of response a I get from a mod launch. No bug reports, so there is that.

Meanwhile I have been polishing up some rough corners and working on a new tool. The headlines are:

  • New RAD editor for configuring light emitting textures.
  • New UI to show the mod download, unzipping and configuration process. The New mod wizard now also sets up the visual studio projects for you.
  • SMD to QC has been extended to become SMD to Prop. It can also convert OBJ file models (a very common format) to SMD before processing them.
  • I've added some help text to the Localization utility and had it automatically open your mods translation file.

Here's a screenshot of the new RAD editor

RAD file editor in Mod Maker

I am thinking I might make a RES file editor next to help with the layout VGUI editable panels next.

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