Hey, thanks for swinging by. I'm a game developer aspiring to improve myself in the art and just keep creating.

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Hey,

So. This is just going to be where I'll be keeping my game dev stuff. I've already made a mini game for myself. A stupid little clicker game where more monsters appear to click. The project I'm currently working on is a rpg. All of the focus will be on the game mechanics for now which is going to be real time fighting. What I have so far are

  • character movement
  • character jumping
  • slashing
  • ai follow script (pretty stupid. Just looks at the direction of the character and runs forward)
  • ray downward detection for ground
  • ray forward detection (perhaps activate scripts if character is looking away and torward?)
  • Collision with weapons to enemies
  • Stats for both enemy and character

Gph.is

Little things I have learned through-out:

getKey refers to a specific key getButton refers to multiple keys in which you or unity has set for input

RayCasts are coming on the object to detect things otherwise calculations will be missed.

GameDev Update: Make sure your objects are active. Check animation playing with anim.GetBool(). If you're using bools.

Other things I learned: adding torque to object with getAxis runs smoother with getAxisRaw()

A lot more work left to be done because ensuring the game "feels" right to play is the utmost importance. I'll keep updating this blog with insights of what I've learned and some ponderings on what I can do better to improve my process of making this game.

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