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i was just not satisfied with the cliff and the hill from the last screenshot so i remade all displacements. As i mentioned before working with displacements in source is realy fun especially, when you have a rock texture thats only tiled on one axis, and you use the $seamless_scale option in your .vmt and source starts rotating your texture and realigns it in a "very unnatural way" and you realize you have no control about its position and... whatever... heres a new screenshot of the rebuild cliff and another one from the hills backside.

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As you can see the frames are dropping due to zero optimization. Once i have a team working on the mod i will hopefully be able to delegate it to someone else ;)

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