I am an ambitious level designer for source, I currently have one mod running called "Verloren", I am also open to mapping for other mods too.

Report RSS Dev diary 02

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The second blog up and running!

In this one I'd just like to explain why we decided to split the entire mod into sections like Ep01 -02 -03.
this is because currently I am the only one doing most of the level design and material creation, so it makes sense to split the mod up into sections to keep interest going. It also helps to keep me and my team motivated knowing that one big chunk of the entire mod and story is done when its done, instead of lingering on and on over a long time period. Sure, some mods do it because they have a huge fanbase, but in this situation we feel that the episodic path was less intensive and once the first episode is release, it may generate enough interest to get additional help and increase our pace.

Anyway, I'm waffling on too much!
I can tell you right here and now that the map of "Darklight Port" may become available sooner than you think, but there are still performance issues that, in singleplayer, would have been fine, but in multiplayer they seem to be effecting gameplay drastically. Hopefully I can get these issues fixed and packed soon-ish in time for the next build release.

Thats all for now, keep looking for more mapper tid-bits and development of Verloren info!

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