Dead West Dev.
6 members Developer & PublisherDev. A starting Source Mod called "Dead West". This mod is primarily a first person zombie shooter running on the source engine and based on TF2. It is...
Dev. A starting Source Mod called "Dead West". This mod is primarily a first person zombie shooter running on the source engine and based on TF2. It is...
Hi I was invited by RoboTyphoon to help on production of the levels of your Dead West mod. Contact me back and we can work out something.
I'm going to have to put my position on hold i'm afraid (sorry about it being so soon after my induction) but I've just ran into a hefty amount of school work, that'll take up most of my time for the forseeable future. I'll work on what you've given me when I can, and let you know when I'm fully avaliable again, sorry again!
damn
how come i was kicked out of dead west dev?
Your not a developer, I decided to only put developers in the team, sorry mate.
but im still in the beta right?
Hey there, I saw (via Gamebanana.com) that you are in need of an Animator?
The mod looks really interesting, it has obvious similarities to Red Dead Redemption's Undead Nightmare in setting, but the immediate art style of the props and weapons makes me think of TF2 as well, especially with the wacky concept weapons, which look awesome :)
Here's a link to my youtube: Youtube.com
And my account on Gamebanana.com: Gamebanana.com
If you want to get in touch, I rarely check MODDB but I check my youtube account and my account on Gamebanana.com daily :)
Damn, je pompt de ene model naar de andere model uit, kan niet wachten tot je mod dead west klaar is.
En wat is eigenlijk het gemiddelde polycount die je hanteerd op je weapon models.
En ik zie dat je 18 jaar bent, net als ik, wanneer ben je eigenlijk begonnen met het 3d modeling?
Good job so far man
Bedankt!
Ik begon 4 jaar geleden en ga nu naar een profesionele opleiding hiervoor.
Met first person models hou Ik het meestal onder de 3000 poly.
omg we need more developers :(