Developing games one pint after another... Then back again to fix my f-ups.

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I'll be using this blog to update the development of my new game Pigeon Brew!

Pigeon Brew is an arcade fishing action game with bombs, planes, gems and space invaders!
Sounds mad?

I'm hoping so!

Once indiedb allows me too, I will upload some screenshots and videos of the game in action.
But for now I'll try my best to describe the game.

It's a 2D game designed with vector art, inspired by Zelda Wind Waker. You control a boat with a cannon attached. It is your job to blast the passing fish out of the water by timing your blasts so that the cannon lands in front of the fish.
If you hit the fish two things happen.
1. A load of gems and crystals are released, collect these to increase your score.
2. Your chain meter increases.

Your chain meter can be used to call in air support, air support comes in the forms of big arse weapons, like 'Mine Drop' or 'Invader' or "Big Frigging Laser' all of which help you kill more fish.

Your friend (which is a pigeon) flies past delivering bonus items for you, these include a shield, gems and more bombs.

So, where's the challenge? There's a great big octopus at the bottom of the lake your fishing on. He doesn't want you around so he releases barrels that had spikes attached to them. You have to dodge them, three hits and your out!

Sounding mad enough for you?

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