Professional mobile game developer. Aspiring board game designer. Working out of North Carolina, USA.

Report RSS Units & Enemies

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Update 5: Units & Enemies
I spent most of the weekend adding the vast majority of units & enemies that will be seen in the game. The majority of the implementation details were already there: the game already supported most of the attack types & buffs that units would provide.

I created a simple test level to make sure everything was behaving - that units were attacking and moving correctly and nothing exploded.

So here it is, the full cast of Pixel Space Horror:

The units aren't done-done. Visually, most of the attacks use stubs. I want to add flashy VFX (particle systems, camera fun, full-screen effects) to make the game fun to watch. Not quite Atlus-level. I don't have those resources, and also I don't want to slow the game down the way Atlus does in their games. The stats need heavy tweaking - heavy, heavy tweaking after a lot of playtesting - and the writing for them isn't final.

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