@[DarynS](members:daryns:959492) and I have been friends for nearly 30 years, he and I working on various projects together, for many of those years. @[DarynS](members:daryns:959492) has the ability to pick up very quickly on technical matters, learning very rapidly, thereafter able to apply what he has learned with great effectiveness. Whereas I, apparently, have some small knack for making Doom maps. Our two talents compliment each other's perfectly, all of our projects, without exception, emerging remarkably well. Especially our Doom maps. I have dabbled in making maps for Doom since the late 90s, getting my start with DoomEd, then later graduating to DoomBuilder2, when I decided to get back into map-making again. Now, I use Ultimate DoomBuilder, enjoying it very much, and especially its developers' apparent desire to make the full power of GZDoom accessible to as many people as they can.

Report RSS Switching Back to PK3 Format

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I wrote this in the comments of our Dragon Sector - Remake download page, but I wanted to add it here, too - to make sure it got to as many eyes as possible.

Here's what I wrote:

"Everybody? We switched back to pk3 formatting. It turns out that pk7 was probably a little too resource-intensive for folks with less than perfectly optimal machines.

Like the machine I use for testing it on for performance - a laptop with a 7th-gen processor and an older GeForce graphics card.

Pk7 was creating some serious lag issues on my laptop, presumably because it was having to stall to load resources from the tighter compression of pk7. It was so bad in some places, it was making the game almost unplayable. As soon as I got DarynS to switch back to pk3, however, everything started running a lot more smoothly again.

So yeah, pk3 it is from now on, I guess. We want to make a game that really shines on high-end machines, but we don't want to leave anyone out who might have older machines, either.

So yep, if you were experiencing these kinds of issues with the pk7 version of our latest upload, try downloading the pk3 version instead - which is now live, and in place of the previous, pk7 version.

Thanks, folks!"

We hope this resolves any problems some folks might have been having with our maps. We want to make a great game here, but we want to be as inclusive with as many people as possible, too.

That said, if you are experiencing any problems with our maps, don't hesitate to let us know. We're pretty responsive, and do our best to address any problems anyone might encounter.

Thanks, and we hope you're enjoying the maps!

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