@[DarynS](members:daryns:959492) and I have been friends for nearly 30 years, he and I working on various projects together, for many of those years. @[DarynS](members:daryns:959492) has the ability to pick up very quickly on technical matters, learning very rapidly, thereafter able to apply what he has learned with great effectiveness. Whereas I, apparently, have some small knack for making Doom maps. Our two talents compliment each other's perfectly, all of our projects, without exception, emerging remarkably well. Especially our Doom maps. I have dabbled in making maps for Doom since the late 90s, getting my start with DoomEd, then later graduating to DoomBuilder2, when I decided to get back into map-making again. Now, I use Ultimate DoomBuilder, enjoying it very much, and especially its developers' apparent desire to make the full power of GZDoom accessible to as many people as they can.

Report RSS Of Bosses and of Players Dying, Oh My

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Oif!

We have a boss encounter at the end of Map 6 that will blow you away.

In more ways than one!

To start, we snagged the CyberMastermind from Realm667 and DarynS worked his magic on him. He fires two railgun shots and has a chaingun as an alternate. He is, to put it simply, deadly! He is one hard and rigorous fight, quite an amazing challenge!

On top of that, he summons in Needler Aracnotrons and Railgun Aracnatrons! You're going to need to be on your toes, to beat this baddy!

What's even more, is he is immune to electric-based attacks (which means your plasma guns or the bots or drones won't harm him)! You're going to need to battle him with your shotguns, your rifles and machine guns, rockets or your BFG! A combination of those would probably be best, all considering!

But apart from all of that, Map 6, Facilities Support, is just a dungeon crawl of decidedly epic scope. As I said in one of my earlier blogs, it is based upon Command Control from the Knee Deep in the Dead mapset. But there is where any similarities cease to register in any way that matters! It's based on that map, flows like that map, but holy map, Batman, is so, so different!

If all goes well, we're planning to release it tomorrow. Right now, DarynS and me are finishing up on polish work and making sure everything works as it should. So far, we're pretty much green across the board. We're double checking, though, to make sure there isn't any snags that can trip up a serious Doomer while they're going through it.

But all of that said, when you do your download, take a moment to check out the rogue sheet and play notes. There's a lot of information in them folks are likely to find very helpful, and hopefully pretty interesting, too. So check'em out. When it comes to playing this set, you might be glad you did!

Get ready! It's coming! Keep your eyes on ModDB tomorrow! Map 6 is on its way!

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