@[DarynS](members:daryns:959492) and I have been friends for nearly 30 years, he and I working on various projects together, for many of those years. @[DarynS](members:daryns:959492) has the ability to pick up very quickly on technical matters, learning very rapidly, thereafter able to apply what he has learned with great effectiveness. Whereas I, apparently, have some small knack for making Doom maps. Our two talents compliment each other's perfectly, all of our projects, without exception, emerging remarkably well. Especially our Doom maps. I have dabbled in making maps for Doom since the late 90s, getting my start with DoomEd, then later graduating to DoomBuilder2, when I decided to get back into map-making again. Now, I use Ultimate DoomBuilder, enjoying it very much, and especially its developers' apparent desire to make the full power of GZDoom accessible to as many people as they can.

Report RSS Just Gettin it Done

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Hi, Doomers!

Map 6, Facility Support, is well on its way!

We are planning to have a big release this weekend. There's a chock-ton of new stuff we're going to have with this upload, besides just an all new, all awesomely cool as all heck map, too!

We've improved how the bots and the drones work! We've added some really cool and insane dodging ability to a couple of our custom cacos! Special effects galore! It's all coming!

But on that note, I'd like to take a moment to make a special shout out to a couple of people. Not least of these, is DarynS. I tell him I want a monster to do a certain thing, he does it. I ask for special doors to be set up, special lifts, whatever - he does it! I've never encountered anyone who can take a problem and work through it like he does. And as quick as he does, too. I've got an amazing friend in DarynS and am so very glad to have him.

Everyone who loves our maps, has reasons to love him, too. A lot of the really cool special effects we have, are all thanks to him and his ability to just... make things happen! So let's take a moment to take a bow to DarynS and tip our hats to him!

I'd also like to thank Inkoalawetrust. He has been helping us a lot. He's helped DarynS a lot, especially. Koala (as we affectionately know him), has been there every time, to help DarynS figure out some bit of code here or there, and is always happy to help when DarynS asks him; he's a true ZScript code mensch, and truly an all-around awesome person, too. Mine and DarynS' hats are both off to you, Koala. You rock, man, plain and simple.

Now! Be looking forward to map 6! It's coming! It's going to be glorious! It's going to rule! It's going to be Dragon Sector!

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