Born and living in France. Graduated from the Fine Arts School of Orléans. Graduated from the Computer Science University of Paris V. Primary Skills in 3D modeling & CG Lighting / Rendering. Secondary Skills in development (C/Script), in both Shader and gamedev area. Awarded in 2004 by the CGTalk.com Choice Award, by the 123D Master Image Award, author for the CG Reader Project on CGNetworks, featuring 2 pages of artwork in the book “3D Toons” by Steve & Raf Anzovin / Ilex Press ltd. Now active member of Harfang3D team.

Report RSS Mediécross (final release)

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The Contest

This game was made for a one month contest held by the website TigSource.com. The topic of this contest was to create a game inspired by a so-called "fake game cartridge" of the Japanese Famicase collection.

Our game takes place in a world made of clay, similar to what is shown on the cartridge below :

The graphic style is all in 3D, trying to mimic the clay atmosphere, the lighting, and the color scheme of the original cartridge, as much as possible.

The Game

The game design itself is loosely based on the original arcade game 'Metrocross' by Namco. The player must run in a corridor, avoid the obstacles (barrels, slowering tiles...), jump on the bumpers, get some items for extra-time, reach the end of the corridor.

Screenshots


Video Capture (720p)

Win32 Binary of the game

Download the Win32 Binary here.

Staff

3D art : Francois Gutherz
Animation : Ryan Hagen
Engine & code : Emmanuel Julien

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