Youtuber, Character Pixel Artist, Writer and a multi-franchise fan with common sense that is the Lead to DragonBlossom.

Report RSS The Holiday Slowdown and Outlook Into 2015

Posted by on

To the audience that is keeping track of the development cycle of the game, you may have noticed the slowdown of graphics, updates and other means, well that's because the majority of the team are away with friends and family in the time of celebration and togetherness. However, don't worry, we will be picking up speed in development to focus a release to a public demo sometime within the beginning of the New Year and possibly, if we play our cards right, will have it hosted in a SAGE 2015 booth which is runned by Sonic United, but don't expect of it too highly because we have to look at the window of time we're dealing with. If we have a large window of time, then yes, more than likely it'll show up, but if not, then it's not going to be possible without it being rushed, and we hope it will be set in a reasonable time to showcase it to you wonderful folks.

As stated in the last blog, the first gameplay focus will be with Ayasuka and in later builds we will add in the other stages and characters for playability as part of our demo, however, as our current state, Ayasuka's first level will most likely be the only stage playable while the others are going to be worked on. This is due to the fact that in terms of environments, we don't have much to mess with, however, we do have additional help coming in from two new members of the team.

In spite of that, we wish you Happy Holidays and a safe New Year!

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: