Youtuber, Character Pixel Artist, Writer and a multi-franchise fan with common sense that is the Lead to DragonBlossom.

Report RSS A Year of Progress

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Hello again everyone, well here we are. We're here into the new year! That's right. It is 2015, a fresh new start and a fresh new opportunity for ones to stick to those New Year resolutions.

Of course, one of those items on that list is to bring to you more DragonBlossom, so let's dive to it. Oh and one more thing before we start.

LOGO REVAMP


Our logo for the project has a crisp new update and it's a rather lovely to behold. Yes folks, it's official and much props goes to Plom, our friendly neighborhood tileset artist. Boy, does he know how to do an awesome job!

MYSTERIOUS CHARACTER
Other than that, you guys may be questioning about the concept art of a mysterious simian-like character right? Well, up until now, he's been kept secret on the details and today, I shall unveil to you that his name is Xavier. His role in the DB universe is still quite unknown but that's because I would like to surprise you guys on what's his ordeal in relation to this project.

CURRENT PROGRESS
As of far, our programmers are a working along with a new tileset to insert a demo-like level for test play. Our spriter is working diligently as ever and we even manage to pick up a composer into the team, so that's good.

Given that it's slow and steady progress, we're making way to provide the best quality of the game as much as possible without being rushed out because if you know game making, it's a very delicate progress and it must be handled with tender care.

As for our engine, we've switched over to GMS as a means of action so farewell Unity, it was fun with you. However, it's for best noting on how this game is; of course it's an ambitious project but sometimes you have to do things for the betterment.

Well, that's all for now, expect more from us in the future and until then, this is Arkenova signing off.

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