I love retro strategy games, and have been making them since 2002. I've done 7DRL (seven day rogue like) every year since 2010. Spoke at IRDC USA. I Made "Approaching Infinity", the space adventure roguelike and "XenoBloom", the game of life evolved. "Core Conquest", a fast-paced highly-configurable space RTS, is coming in 2017. Current project is "The Curse Of Yendor" , a tactical rogue-like terrain deformer. Releases on Steam 02/17/17.

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Well, "Approaching Infinity" was released almost a year ago, and "XenoBloom" is about to come out on steam. I stay very busy with my indie game development, even with all the other responsibilities I have. Now I'm working on "Not Your Space", a fast-paced RTS where you can turn just about everything on or off to suit your gaming mood.



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