Sound effect artist, sketch artist, and writer.

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Well, it's been a while if anyone has been reading my posts. I've just been really busy with school over the past few weeks and haven't really been able to give any good informative updates. So I decided to address some ideas that are floating around about the Raising the Bar mod.

Q: What are you people doing differently in your mod as compared to other HL2 beta/alpha mods?
A: We are going back to the earliest roots of HL2, earlier the beta and alpha. We are basing our mod off of concept art and scripts found in the book the mod takes its namesake from. We do take some inspiration from beta and alpha in areas where material from an earlier time is not present, however, contrary to some people's beliefs, we will NOT copy over beta maps and call them our own. ( On this note, I still need to work with Boker to fix up the industrial map a little more, it seems too close to the beta for my liking.)

Q: When will the mod be released?
A: When it's done.

Q: There are so many HL2 beta/alpha-themed mods... Why don't you all team up to make one really good mod?
A: Well, to be honest, I really don't know why. One explanation that comes to mind would be that since there are a lot of gaps and missing stuff from the early days of HL2 that all of the different mods are taking their own spin on the story, and combining several mods together would force them to give up their ideas for the story.

Q: Will you be needing any more members in the future to help out?
A: Probably, we will be most likely needing voice actors once we get that far, and a few other positions as well. So far, however, we are nowhere near that point and so this is just speculation. I just hope that when we need extra people to help we can find them.

Q: Are you guys competing with other beta/alpha mods to try and get your stuff out sooner than they do?
A: Of course not. We would absolutely love other mods to come out before ours, that way we won't get bored during down time! But in all seriousness, we hope that other beta/alpha mods don't see us as a fierce competitor or anything like that, as we are just trying to tell the story of Half-Life 2's early days the way we see it. Kudos to mods like Missing Information and Dark Interval, you guys are really doing a great job, I can't wait to see what you guys have been up to! (If you guys somehow go off the internet's equivalent of the beaten path and wind up finding this.)

Q: Will you guys be open to questions?
A: Absolutely! Though, be warned, there are some questions which we cannot or will not answer regarding our mod, such as when it will be released or what we are working on currently. Other than that, feel free to ask on our mod page!

Stay tuned for future mod updates!
-Ambient.

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