Allodium is an indie game development studio from Prague. We specialize in web based MMO strategy games. Infinitum: Battle for Europe, our flagship, is a combination of classic town building strategy with real time battles on a real world map of Europe. We're trying to bring as much realism into our game as makes sense in the game's design. We believe that real political issues provide a great basis for player immersion. We also believe than fighting for the city you live in is quite different than fighting for "Genericville." We have also adapted a fantasy sport game concept for the Czech web service provider seznam.cz and have been quite successful with it. We've recently released Infinitum: Battle for Europe as public beta on www.infinitumgame.com.

Report RSS Gamedesign of Infinitum: Battle for Europe

Posted by on

The whole map of Europe

The map is generated using real geographic data with countries, seas, and islands that can be used as strategic elements. Each country has one central GSA fortress that can be conquered and used for victory. You can choose your location - a city - after completing the tutorial. Choose wisely, you want to be close to your friends!

Real Time Battles

This is not a typical browser game, your units move in real time directly on the map, and you can change their orders at will. You can outflank your enemies, get behind them, or protect a large area from invasion. Units' positions, range, and mobility play a key role here. It is not uncommon for a statistically weaker army to crush a much stronger enemy. It all depends on your combat skills.

Global Analysis Map

The game features another map layer that displays all strategic data in one screen - cities, fortresses, and resources. It looks like a Defcon radar-map where you get the global picture: territories of various alliances, battles taking place, cities controlled, and much more. Here you can plan and monitor your strategic goals.

Complex cities

On the city building screen there is a large map for you to build your city on. You have almost 40 different buildings with which you can create a variety of city economies that are different from one another. There is a lot of room for specializations that are necessary if you want to be a key player in your alliance. And of course you have lots of freedom to play as you like.

Cooperation in an Alliance

There is no need to create a single alliance army. Instead, all of the players can share units with whom they like. This way you can have a command structure where several commanders manage alliance battles all over the map. It's possible to send resources in the alliance elsewhere, creating sophisticated supply chains in order to be more efficient and deadly than the others.

NPC faction

The Orwellian GSA is present in Infinitum: Battle for Europe, it has lots of bases and units ranging from weak to extremely deadly. You don't have to fight other players straight away - learn how to fight first by beating the NPCs up. Besides, the main goal of the game is to defeat the main villain - Global Security Agency - and to free Europe together!

Infinitum: Battle for Europe is not pay to win. There are in game purchases, yes, but only economy based. Combat can not be modified by any purchasable bonuses. You can call this game "pay to build, fight to win" if you will. The bonuses are not what wins the game, it's strong alliances and good tactics.The game is being developed in Flash and is browser based, so you can play it on Win and Mac computers. We do not plan a mobile version as of yet, the gameplay is too complex for small screens. We're an Indie team, we're making games by gamers for gamers. This is a sequel to Infinitum, a project that taught us a lot. So this is not a revolution, it's evolution. An Evolution of our own concept.

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: