I'm a Illustration/Designer who love to drawn, Skateboard and Bonsai. Used to play a lot of arcades back in the days and still love to play them. My main goal is to make arcade style games, especially Shump styles games in my spare times. Learn how to code properly, think like a coder. Hope you enjoy!! Cheers

Report RSS Sketching ideas for the next game

Posted by on

After seeing on Youtube a tutorial about creating a Platform game, i though to myself "can i do this?" When i finish all the videos (i strongly recommend, see it here) and all the possibilities i could do, it was time to start sketching the story, characters, scenarios and gameplay, all based on what i've learned in the tutorials and with my basic programming knowledge.


Overall scenario sutdy

Things start to shape, the first story was about a ship crashed in a "trash" planet, a place where all the trash is sent, and the gravity made the rest, a giant junkyard that is orbiting around a sun.


details about the path the players has to do

Incredible as it looks, the planet manages to have some life on it, cyborg animals and plants mutated there. So, the ships crashes and there's only one thing that can save our wounded human pilot, is trusty Robot, he has the mission to go out and get all the parts the ship needs, avoiding the various hazards he may find in his mission.


Sketches

When doing this i felt that this is not the way, it lacks something and i didn't know what it is, meanwhile my Hard Disk broke and, like most of us, the backup i've made didn't had this process yet, "I TOLD YOU SO!!" everyone said to me :(


The time i spent in getting a new disk gave me the opportunity to clarify the idea, the concepts and realize that perhaps this was not a good idea, i'm not attempting to make the best game ever, probably in the future, for now, i just want to make games and learn about it.

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: