My real name is Ainas. On internet I'm also known as illicitSoul. I'm 3D environment and level designer, novel writer, craftsman, cemetery explorer and a person who love arts. I'm also a veteran modder of BF2/2142. Currently I'm studying English philology and translation.

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Report RSS BF2142 HD road retexture test (view original)
BF2142 HD road retexture test
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Simcardo
Simcardo

nice, really thought envoirment textures are the hardest ones to do for me

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illicitSoul(sgtProf) Author
illicitSoul(sgtProf)

Those ain't that hard actualy (you need only to find or make multiple good quality photos of road, make them seamless by using offset and combining together!

Worst ones are building textures with tons of small parts so you need to re-do them separately by hand.

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Simcardo
Simcardo

Lol in my case (frm my point of view ofc) buildings r part of the envoirment xD

And now am wondering how will bf2 look with these awesome env textures hm

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illicitSoul(sgtProf) Author
illicitSoul(sgtProf)

Your case is right, it's a part of environment. I wanted to say "statics", but that's not important how you classificate them, it's all about retexturing them!

BF2 would look better with those of course, but I'm working hard on balanced textures since BF2/2142 exe doesn't seem to be happy with 4K. So I might do only 1k and 2K what is still way better then blurry vanilla 512x512 ones. I haven't tried 4GB patched BF2 exe, but it might help to make game more stable I believe. Yet biggest texture for test was 12K which game engine loaded succesfully.

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