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Report RSS Holiday Weekend Productivity Win

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Well since we have this a awesome holiday weekend, I decided to put in as much work on our game Descendants Of Misfortune as I could.

Since DoM is a RPG, I added a local database to the game. The database will hold some of the various information that is needed by a game of this scale. I don't plan to go into a lot of detail about it right now, but lets just say what was once hard-coded is now dynamically loaded from the database. :)

Once I got the work done on the database and added to my project in Unity (which was easier then I was thinking YAY), I decided that we needed to get a proper menu system in place. Up until this point, when you wanted to test things out you just opened a level and 'ran' the game.So to that end I made two menus that direct you on your path to gaming goodness. There is the main menu and then a character select menu.

So now instead of opening a level and running it, you start at the main menu and proceed to select your character (which in turn creates your character in the database - dynami-magical awesomeness!!). Once you select the character you want to be and name said character (cause where would we be without the ability to make a character named Bart) you then spawn in the game world.

So considering the weekend is really only 1/3 over, I've been very productive with my time. I plan to get a bunch more stuff done today and get some screenshots and videos together to share with you all.

Later.

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