2 Person Games is a one person independent games studio, founded in May 2011. Being a one person studio I do everything for the company – that includes design, development, artwork (usually outsourced to friends), sounds (usually outsourced to other friends) and marketing (usually failing at). I occasionally take on freelance work when I can to give me room to think and create. I’m passionate about games of all sorts. I love video games, boardgames, tabletop and live-action roleplaying games. My favourite boardgame of all time is Twilight Imperium, without a shadow of a doubt. My favourite video game is StarCraft. As you can tell, there’s a strong running theme of Science Fiction there, which explains Space Salvager. My passion in life is making games, that’s what I do. Be it games mastering for my RPG group or making video games for a game jam – making games is what I do. I’ll develop for any platform that’s appropriate, which is usually desktop and any console that’ll take me.

Report RSS Space Salvager - January Sucked

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Things have not progressed how I wanted: at all. I purposely set a fairly wide deadline for 1.4.2 to ensure it was definitely going to be ready for the end of January, but then everything fell apart. It was nothing that happened to the game, but something that happened to me personally that stopped me from being able to work. I won't go into the details, although anyone who follows me on twitter probably pieced it together when I announced the title of my next game:

Needs some work, maybe scrapping entirely. #gameart #betrayal #gamedev #indiedev pic.twitter.com/hJXHezJ9pF

— Sam Albon (@2PersonGames) February 6, 2014

So January sucked and I got nowhere near the work done that I needed to, however now we're half way through February and things are looking better here is the plan:

  • Release 1.4.2 with or without multiplayer for the Ragnarok - supposedly 22nd of February

  • Release exclusive content on IndieGameStand same day or after
  • Release on Desura soon after
  • Give a bunch of free keys to all my twitter/wordpress followers
  • Re-bother reviewers for reviews

That's the plan anyway. So if you know anyone or you yourself wants a free copy of Space Salvager bother me on twitter or here.

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Global_Meltdown
Global_Meltdown - - 30 comments

I just wanted to say I think it's really cool that you are still pushing along. Game design can be harsh on one's personal life due to the commitment it takes.

It's really impressive to see how much work you have done, it only makes me want to try harder as well too.

I hope February is a productive month for you and look forward to future developments. Keep it up!

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