Space Salvager 1.4.2 is finally out! Admittedly without multiplayer, which I am very unhappy about but it had to be done unfortunately.
The Future
The current plan doesn't involve any more patches for Space Salvager, although knowing me I probably will anyway. Currently I'm planning on making a few small prototypes and seeing how they go, at least two of which are sequels/prequels to Space Salvager. So stay tuned!
Patch Notes (Fixed)
- You can trash your only ship (assets menu)
- Add accelerators back in
- Changing from no/new profile to saved profile crashes game (possible from space to station)
- Check death/life effects for resource spawners
- Check player death
- Closing save profile menu re-activates the navigation bar
- Constellation menu too small for 1080p
- Fix shadows
- Fix switch profile save/load menu
- Issue jumping from “First Boneyard” to “Muspell” (player does not re-appear)
- Lasers do not always show, particularly when firing at something close
- Light ship better
- Loading text will sometimes go green but not change the actual text
- Resolve compilation warnings
- Tweak shadows over the top of objects
- You can trash all items and go back to an empty menu (assets menu)
- Y Button on gamepad does not perform exclusive check
- Cannot open player menu with Start Button on gamepad while in sub-menu
- Cannot close player menu using B Button on gamepad
- Check the efficiency of particle engines
- Radiation warning not rendering when HUD is not displayed
- Change HUD arrows to use different sizes and colour filters
- Resource drops should appear on HUD when close-by
- Have interactable orbital objects jump you further from the centre
- Reduce the number of render calls for shadow mapping
- Remove PC overlayer
- Change ships and equipment to only exist at stations they were left at
- Change asset menu to disallow the destruction of the last ship at that station
- Change asset menu to disallow the destruction of the last engine (including equipped to ships) at that station
- Lasers do not fire at the correct angle
- Svartalfa and Harbingers labels on constellation map are off
- Destination text sometimes goes beyond the HUD display
- Add weapon positions on ships
- NHSA Enforcer always drops the last weapon equipped after undocked (or the NHSA Hulk)
- Change the hangar menu so only successfully changing an equipment removes it
- Job board assignments double select and print bad text
- Change laser beams to check collision from where they are actually are
- Rebalance entire economy
- Equipment/Metals do not affect cargobay, change this so they do
- Game crashes after death, attempting to re-dock at station
- Ship still visible after death
- Dying from radiation outside the sector does cause the player to go into a dead state
- Engine trail still visible after jumping
- Fix engine trails for Gold Dumpster (Lorry_2)
- Change the UESA Travellers engines
- Accessing a ship on the station hangar bay should move this ship to element zero in the array
- Add cargo bay menu
- In game messages do not take into account camera zoom
- Change the mission payout values for time and unit count
- Change the HUD text to go above the darkness
- Sometimes won't undock until restart
- Sometimes discos out when jumping
- Cargo bay confirm menu not closing
- Moving resources from your cargohold to your station does not increment your resources
- Emptying your cargo bay does not update your data display
- Undocking seems to fix armour/hull
- Remove L3 has HUD toggle
- Trashing your last equipment makes the menu think you're trashing your last engine
- Finding the nearest ship throws an exception when a player ship has no location
- Pressing enter after player ship death sometimes does nothing
- When launching from the HUB the first ship is not selected
- Remove station back route
- Remove mission routes
- HUD text scaled wrong for camera zoom
- Explosion particle engine not rendering correctly
- Redeploy new game description
- Clean up arrows in wrong locations for first tick of after creation
- Armour/Hull are not priced correctly
- UESA Traveller Engines y axis flipped
- Region maps clamping values causing issues
- MEC Belt connection not in map menu
- Laser HUD colour needs changing
- Change resources not to re-spawn on destruction, but only on exiting on boundary to limit the number of resources harvested
- Rotate enemy health to face the player
- On clearing a sector of everything inform the player (positive reward)
- Cargo bay not showing electricals
- Experiment with arrows getting bigger as you get closer.
- Show enemy damage when player hits them
- Play around with the shadow clearing (perhaps only draw objects AT ALL if they're in line of sight)
- Player ship is still visible after death
- Fix polygon collision generation
- Change swapping a weapon to see all weapons, not just weapons of that type
- Transport missions can select themselves
- Change missions to be available form spawn only, eight for each planetary sector
- Fix AI not to obsess over the centre of the map
- Change AI to pathfind and not strike eachother
- SpaceShip circular collision mesh not generated properly
- Small ships (UESA Alpha 2) do not collide with big objects (asteroids).
- Change ship data to have a flag for locked, using this flag for being able to see and build
- Change hangar menu to accept more than seven weapons
- Issues changing equipment
- Add warning message to equipment change menu
- Remove credits display from hangar bay
- Add credits display to the armour/hull fix menus
- On player ship death engine sound does not stop
- Stop music when player leaves
- Sometimes pressing escape in the confirmation menu does not close the menu properly
- Change player to store a name based on the user logged in
- Confirmation menu doesn't close when creating or viewing a server
- Joining a server doesn't work
- Change the server and client to push and pull once every second, not every tick
- Changed chat box to only update the selection menu on click
- On game exit player does not leave the server
- In server menus player display does not have a 'c' at the end of the credits count
- Server does not shutdown properly
- Chatbox shows on undock
- Fix chatbox button collisions
- Change station and player menu colours to reflect the current regions colour.
- Add the name of the station to the station navigation bar when nothing is open.
- Add chat send and receive on server/client
- GameObject::TakeCreationStream failing every time, going outside buffer range
- Sometimes you can connect multiple times on the server whilst connecting zero or once on the client
- Jumping sometimes does not spawn the player on the other side
- Docking causes no station menu to be generated
- Change load profile display boundary to reflect the colour of the owning region that profile was last saved at
- Shooting causes the client/server to begin handling update packets badly
- Client ship is added twice
- Add corporation manufacturer on item
- Undocking from the server does not add the server player ship to the client
- Add corporation to all item data
- Display corporation logo on item display
- Add corporation data
- Finish logo for UESA and NHSA (remove manufacturer/logo existence check on DataDisplay)
- Override default ActiveShipData data with TemplateShipData
- Display corporation logo on station menu 'no-menu'
- Fix mouse texture not rendering in centre of mouse
- Shading for light flicker (rounding issue with DrawLine)
- Salvage does not always drop items
- Ship doesn't always dock/interact first time
- Add animations into the menus based on cameras and states
- HUD does not position correctly in two player
- Mouse is rendered in the wrong location in two player
- Menus stretch horizontally in two player
- Station menu name in two-player position is incorrect
- Change all light emitters to re-render, not just the camera
- Tutorial text does not always appears in two player
- Switching profiles with two people causes viewport issues
- Leaving the game when another player is in the player loader menu causes the viewport to stretch
- Resizing the viewport causes the camera to jump around