I make games for a hobby and hope that someone, somewhere likes what I make.

Report RSS Choosing a project to work on: ambition versus realistic expectation

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I find choosing a project can be tricky, especially having gone through the "post project blues" - see previous blog post - but now having binge watched the first three seasons of Parks and Recreation I feel ready to tackle a new game.

The biggest challenge with taking on a project is to find the balance between ambition and what can be achieved in a sensible amount of time. It's very easy to get carried away with writing ideas down and making a long, detailed design document. Most ideas look good on paper and it all seems so easy until you sit down and actually try and implement it. Like other people wanting to make games, I have wildly ambitious ideas but because I work alone and have a full time job I temper my ideas to something manageable and I'll drop aspects of a game if I feel it'll make the development drag on too long.

However, I feel that I might have gone too far and that my ideas are not ambitious enough. It took me three years on and off (probably more off than on) to make Purple Complex, with a lot of that time spent learning how to use Blender and then creating all the content. The other three games I have an IndieDB are no where near this level of ambition. Part of me doesn't like the idea of spending years making single game over a period of years and I really don't like the idea of starting a game and not finishing it.

I've now started playing around with a couple if ideas one of them being "a game of exploration" and a small part of me wants to add "... with a big open world like Fallout 3".

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