This job was posted over 30 days ago. This means the position is now most likely filled & no longer available.
Programmers located Anywhere.
Posted by Crytivo.com on
We are looking for an experienced programmer with extensive knowledge of procedural mesh generation. You will play an essential role in upgrading and extending our in-game procedural generation engine, known as Prometheus, which powers numerous core features, such as the natural world simulation and, of course, all of the important procedural planet generation tasks. Your work will ensure that our players have many hours of discovery and adventure ahead of them.
Extend, maintain, and upgrade our procedural planet generation engine, Prometheus.
Maintaining and optimizing existing engine subsystems.
Help in creating and updating internal tools (db editor, planet generation editor, etc.).
Reworking or designing systems intended for procedural world population.
Debugging and bug fixing.
Experience on game state persistence and serialization.
In-depth procedural mesh generation knowledge.
Understanding of performance optimization and profiling.
Proficiency in C# and Unity3D.
Excellent mathematical background.
Capable of adapting to preexistent codebase.
Shader knowledge is a great plus.
Be a good team player.
Able to work on South, Central and North American time zones.
Good English written adn verbal skills.
Send your applications to: firstname.lastname@example.org Please attach your resume. Samples of your code will be welcome as well.