This is how actual table looks like. It's quite emty but I jus wanted to test some basic functions like bumpers, spring, death zone and so one... Collisions are made entirely in 3d package, bumpers are actually radial, linear forces pushing RB actor - the ball.
Here is shot of my Kismet, as you can see I'm trying to make it as clean as possible using remote events and named variables ( after bad expiriences with too complicated Kismet). Game concept is nothing new, just wanted to try it. Hope you like it.
New_UDK_project (2-3 week quick pinball game)
Just started working on Pinball game in UDK. I want it to be quick one (2-3 weeks maybe). So far I have basic table with collisions, spring system, ball spawner, scoring system, input zones and ball counter prototyped. Visually it is a sketch but after prototyping ang simple game mechanics tests it will be much more complete.
Posted by milmarg on