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Post news Report RSS Patch 1.0.3

Blizzards newest Diablo III Patch 1.0.3 General info; To prevent monsters from being unintentionally kited into town from other areas of the game, portals have been placed at both ends of the bridge from New Tristram to The Weeping Hollow. Towns have always been intended to be a safe haven from combat, and this change will help keep the denizens of New Tristram safe from the dangers that lurk beyond its walls.

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Patch 1.0.3 Bug Fixes Using the /who command in a heavily populated chat channel should no longer cause the client to crash The "Invite to Party" button should no longer become grayed-out if a player: Declines a party invite Requests a party invite and then declines it Accepts a party invite, but then immediately leaves the party The character screen should now always display the correct act and quest information If Real ID has been disabled for a Battle.net account, attempting to add a Real ID friend in Diablo III will now prompt the player with the following error message: "Battle.net is unable to add friends because you have Real ID disabled."

Changes to Classes Barbarian Active Skills Ignore Pain Skill Rune – Contempt for Weakness The amount of damage reflected will now cap at the player's maximum Life Overpower Skill Rune – Crushing Advance The amount of damage reflected will now cap at the player's maximum Life The tooltip has been updated to represent that both melee and ranged damage are reflected Weapon Throw Tooltip now displays the correct duration for how long a target will be slowed: "Hurl a throwing weapon at any enemy for 100% weapon damage and Slow the movement of the enemy by 60% for 1.5 seconds." (The functionality of the skill has not changed.) Passive Skills Relentless Now reduces the Fury cost of all skill by 75%, down from 100% (the 50% damage reduction remains unchanged)

Demon Hunter Active Skills Cluster Arrow Skill Rune - Dazzling Arrow Tooltip now displays the correct type of weapon damage dealt by Dazzling Arrow: "Enemies hit by grenades have a 55% chance to be stunned for 2 seconds and changes the damage to Physical." (The functionality of the skill has not changed.) Grenades Skill Rune - Stun Grenades Tooltip now displays the correct duration for how long a target will be stunned: "Hurl grenades that have a 25% chance to Stun enemies for 1.5 seconds." (The functionality of the skill has not changed.) Bug Fixes Caltrops Skill Rune – Jagged Spikes Effect will now only stack up to 10 times on a single target Elemental Arrow Skill Rune – Nether Tentacles Tentacles will now only hit each target once

Monk General Monks can now use two-handed axes, two-handed maces, and two-handed swords Active Skills Serenity Skill Rune – Instant Karma The amount of damage reflected will now cap at the player's maximum Life Seven-Sided Strike Skill Rune - Sustained Attack Tooltip has been updated for clarity: "Reduces the cooldown of Seven-Sided Strike to 23 seconds." (The functionality of the skill has not changed.) Mantra of Retribution Damage will now cap based on the maximum Life of the target Bug Fixes Near Death Experience Fatal damage absorbed by Serenity will no longer trigger Near Death Experience

Witch Doctor Active Skills Summon Zombie Dogs Skill Rune – Leeching Beasts Tooltip has been updated for clarity: "Your Zombie Dogs heal 50% of the damage they deal as Life divided evenly between themselves and you." (The functionality of the skill has not changed.)

Wizard Active Skills Diamond Skin Skill Rune – Mirror Skin The amount of damage reflected will now cap at the amount of damage absorbed by Diamond Skin Magic Weapon When activated, a buff icon will now appear that displays the amount of time remaining Meteor Skill Rune - Star Pact Now deals damage as Arcane instead of Fire Passive Skills Paralysis Tooltip now displays the correct duration for how long a target will be stunned: "Lightning damage dealt to enemies has up to a 8% chance to Stun the target for 1.5 seconds." (The functionality of the skill has not changed.)

General changes to Items+ Attack Speed bonus values on weapons and armor have been reduced by 50% This change does not apply to quivers High-end items (items level 61-63) will now drop in all Acts of Inferno and Acts III and IV of Hell difficulty The new approximate drop rates are as follows: Hell - Act III and Act IV, Lvl 61: 9%, Lvl 62: 1.9%, Lvl 63: 0% Inferno - Act I, Lvl 61: 17.7% , Lvl 62: 7.9% , Lvl 63: 2.0% Inferno - Act II, Lvl 61: 18.6%, Lvl 62: 12.4%, Lvl 63: 4.1% Inferno - Act III and Act IV, Lvl 61: 24.1%, Lvl 62: 16.1%, Lvl 63: 8.0%

Other changes
Repair costs have been increased for item levels between 53 and 63 Magic Find will no longer be considered when looting objects in the environment such as chests, barrels, vases, pots, and corpses The item quality of all components needed to craft the Staff of Herding, as well as the Staff of Herding itself, have been changed from Common to Legendary (i.e. their item names will appear orange in color) The Staff of Herding can no longer be salvaged or dropped Crafted items that are dropped on the ground due to a player’s inventory being full can no longer be seen or picked up by other players Unique monsters in Hell and Inferno difficulty are no longer guaranteed to drop two Magic items when slain Weapon racks will no longer drop weapons 100% of the time Destructible objects no longer have a chance to drop items, and will only have a small chance to drop gold when destroyed Weapons and Armor "Balanced" superior items (i.e. Balanced Short Sword) will now grant a percent attack speed increase that only affects the weapon itself, rather than a flat increase to attacks per second that affected both equipped weapons when dual-wielding Crowd Control Reduction from items and skills will now reduce the percentage value of Slow, Chill, and Attack Speed debuffs rather than reducing how long the debuff lasts For example: previously, if you were debuffed by a 60% slow that lasted for 2 seconds while wearing gear that provides 20% Crowd Control Reduction, your movement speed would be reduced by 60%, but only for 1.6 seconds. Now, the same amount of Crowd Control Reduction will reduce the Slow effect to 48%, but the effect will remain for the full 2 second duration.

Info from Blizzard website.

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