This is a Mod development team.Here we are developing the mod T.G.H.W(the great hyperspace war).If you know anything about modding,then apply.
This is my second model from the game space engineers. it is just a model, no hard points, and no textures because i don't know how to do that stuff yet.
Interesting design. Could be classified as a medium cruiser perhaps. I wonder what poly count it has.
This ships role can be a carrier/support ship/medium attack ship, but it can have any role you would want it to have. So far, it is one of my latest models ive made. right now, since May of 2013, ive made over 120 models, and 95% of them are really good. i might post a model pack soon, if i can get a guy that knows how to finish the models with 3Dmax 8 (I can't afford 3Dmax 8, i don't have much money.) I am going to post some things on my home page later around 8:45.
Well you don't really need 3dmax for texturing purposes as I only 3dmax for rendering and model conversion to game format.
I have plans for making a mod, but all I have are the models. All i need is someone to texture and rig them. do you know how to rig models with hard points?
I have rigged one or two in my time although I tend to only do very basic rigging. For some examples check my wing commander: invasion project from my profile, or if you can find it, the bsg: colonial wars mods. As for texturing. Making them from scratch is difficult for most (me included) but applying them isn't so difficult, depending on what program your using.
Seems theres a significant problem with the SKP format that sketchup uses. I can import the model fine but actual conversion to 3ds won't work due to the number of vertices there are (around 77,000 which is higher than MS3d can safely import). After converting to OBJ format the model can be imported without problem and is intact, but the exporter from sketchup auto-welds the vertices in OBJ format so the model looks REALLY bad in MS3d. It would require complete rebuilding. Also the poly count of 56,000 tris is way to high for any kind of ship. To give you an idea, the level 5 imperial starbase is only around 30,000 polys (about 15,000 tris)and thats a static, one time created structure.
I remember trying the same thing with a Halo cruiser model and that required some creative thinking and total rebuilding to get it down to a usable poly count.
wow, i didnt know that the poly count would be so high. right now, Sketchup is the only modeling program that i have. ill see about getting that poly count down.