The 501st Legion, also known as the 501st Battalion during the Clone Wars and later known as "Vader's Fist" and the Five Hundred and First, was an elite unit of clone troopers commissioned by Supreme Chancellor Palpatine during the Clone Wars that later became a stormtrooper unit. Made up of units like Torrent Company, the 501st fought in many battles, such as the Battle of Teth and the Battle of Coruscant, becoming one of the most well-known legions. In 19 BBY, the 501st became Darth Vader's personal unit as he led them during Operation: Knightfall, in which the clones helped take down the Jedi, whom they believed to be traitors to the Republic.

Post news Report RSS 1313 & the future of Lucasarts....

CREDIT TO CaptainRegor & Digitaltrends.com, I DID NOT WRITE THIS. In this interview from July 28, the creative director insists that 1313 is going to be a top notch game! Great news, but.....uh....what about those other 3 that are in the works?

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We sit down with Dominic Robillard, the creative director on Star Wars 1313 at LucasArts, to talk about the game's unusual development process and the changing of the executive-level guard at the studio in recent years.LucasArts is back. If you attended E3 and got to take a look at the studio’s Star Wars 1313, then the big takeaway — other than the fact that cover-based shooting action looks awesome in the Star Wars universe — is that the developer is a Force to be reckoned with once again. Pun most definitely intended.It’s been largely quiet on the LucasArts front since Star Wars: The Force Unleashed was released in 2010. Save for some internal shufflings and lots of speculative reports based on job postings, there’s been very little to say about what’s to come for the developer. 1313 creative director Dominic Robillard walked me through a lot of what you’ve heard about the upcoming game so far during a recent interview — the aim to deliver an open-ended experience through “expressive combat,” the effort to deliver a more grounded and mature tale than a Jedi-focused story can offer, the Coruscant underworld setting, all of it — but it was our talk of the1313 creative process and the current internal makeup at LucasArts that intrigued me most.
A Lucasfilm Empire Collaboration
One of the big talking points related to 1313 during this pre-production period is the collaborative environment surrounding the game. Designers and programmers at LucasArts are getting the opportunity to work closely with pros pulled in from the other parts of the Lucas empire, from Lucasfilm to ILM to Skywalker Sound. The hope for the end result is an “interactive cinematic experience” that manages to fire on all cylinders, from gameplay to story to performance and beyond. Sure, that’s a pretty typical goal for any story-focused game… but how many of those games are worked on by Hollywood talents with spectacle-driven blockbusters like The Avengers on their resumé?“They’re just as fascinated with doing cool stuff as we are,” Robillard said of the collaboration so far. “They also have this fascination with real-time. Everything they do has a long render time, so they might take five or six hours to produce a single frame of content at ILM, but we have to do it 30 times per second. So they get this very tactile experience and feedback loop when they’re changing the lighting, the characters, and so on.”“There’s a really meaningful and deep fascination for those guys with what we’re doing as well. It’s great seeing this mutual respect grow through the different groups as everyone gets to watch each other do their thing. So it’s turned out to be this really empowering, creative experience, I think.”The cross-disciplinary collaboration is what’s really paying off as 1313 comes together, Robillard told me. Work isn’t being parsed out to different groups based entirely on their strengths. It’s more of a learning experience than that. While this doesn’t translate to something like a level designer being handed the task of directing a cutscene, it’s also not as simple as compartmentalized development where the different teams are left to their own devices.“It’s much more mixed up,” Robillard said. “When you’re talking about something as seamless and integrated between game and story [as what 1313 is aiming for], it’s much better to mix it up and have people working in a more collaborative way. We were really, really specific that anyone working on the project had to be with us in our team space and use our tools as well.”

The Team’s Humble Emperor
Robillard’s role as creative director may well be the toughest, since he’s the one responsible for receiving input from the various senior creative stakeholders on the project and making sure all efforts weave together into a cohesive whole. The most important thing as Robillard sees it, especially working alongside such a multi-faceted group, is to remain humble and avoid overreaching when there’s no need to do so.“I think my job as the creative director… is not to be that game guy who suddenly jumps in and starts writing and directing stuff when I don’t have any experience with that,” he explained. “The best thing about being at Lucasfilm right now, if I need someone to come in and performance direct our actors in a cutscene, even though I can probably sit here and think I can do it, I’m not going to ruin the product by doing it myself. I’ll go and get our ILM effects team to find an experienced director to come and help out, and we’ll collaborate with him to find out what the best way is to get that cutscene figured out.”“We just try to keep everyone’s expertise focused in the right place, and I have to kind of edit it and put it all together. You have to keep that humble attitude and make sure you’re doing the best thing for the project rather than using it as a vehicle for you to go out and play moviemaker. Ultimately we’re here to make games. All of the people on the team, even though we’re making a cinematic game, everyone is passionate about making an interactive cinematic experience. That’s the goal that we’re chasing. It’s definitely beginning and ending as a game. That’s the most important thing.”Robillard joined LucasArts a little more than four years ago, coming from Sony where he worked on the Getaway franchise and the “on hold” action game, Eight Days. Since he came on board, he’s worked on the Special Edition re-release of The Secret of Monkey Island and the puzzle-platformer Lucidity. He originally signed up with LucasArts to work on a game that was apparently canceled after the studio’s administration changed in 2010, so 1313 marks his first crack at Star Wars that we know of.
Creatives As Executives: LucasArts’ New Guard
Robillard admits that in his time at LucasArts, he’s seen some seismic internal shifts, adding that the new guard brings a special flavor of experience to the table that you don’t often see on the executive level. “The reason it’s taken a few years to get something out that we can show is we’ve completely changed the way we’re making games here,” he explained. ”Our current president, Paul Meegan, is the first executive I’ve worked for who used to be a developer. So he’s a game designer and he’s risen up through the ranks as an entrepreneurial game developer.”“It’s very different working for people like that. They have a very specific way of wanting to make games. My immediate boss, the studio creative director Fred Markus, he has an in-the-trenches creative background at Ubisoft. He spent a lot of time working on their pre-production and concepting process, and worked on the inception of games like Splinter Cell and Assassin’s Creed and Prince of Persia.”“So what we’ve really been doing is focusing a huge amount of time and discpline on getting all of those fundamental basics of navigation, camera work, control, combat basics, and being really strict with ourselves that we can’t move forward until the basic game is really, really fun and compelling. It’s this idea that we can’t allow ourselves to use Star Wars as a crutch. It’s got to be a game that stands on its own two feet. A lot of that has just come from these guys coming and thinking this is the way we should be doing it.”
Carving Into The Expanded Universe
While all of this should be extremely encouraging for Star Wars fans, it’s also very big picture stuff. LucasArts continues to keep a very tight lid on what the actual plans are for 1313, beyond the top-level points that have already been shared, of course. Robillard understands and appreciates that desire to know more, being a fan himself. As the game’s bounty hunter-focused tale comes together, he’s looking to some of his favorite names for inspiration. Boba Fett, of course and the towering, self-aware assassin droid IG-88 from the Original Trilogy, as well as Clone Wars favorites like Embo and Cad Bane.Being a fan also gives Robillard a special understanding of how important it is to respect the universe. The move away from Jedi actually makes a lot of sense, since the story falls between the two film trilogies, roughly 5-10 years before A New Hope. “At best you might see, in the background, this hokey religion that’s being pushed underground, but it won’t play any part in the gameplay and there won’t be any Jedi up front,” he offered.The Expanded Universe as a whole is a constant discussion, however. “We take those kinds of things on a case by case basis. The directive there, as with all of the Star Wars content, is to make sure that it makes sense and it’s authentic. If it makes sense to connect those dots, then you have to do that,” Robillard added.“It’s a matter of responsibility when doing anything with Star Wars. The fan expectation is that it will all connect together and make sense. So we take that incredibly seriously. Right now, we’re focusing on doing our own thing within this criminal underworld and seeing where it takes us.”

Read more: Digitaltrends.com

In other Lucasarts gaming, what are they planing? "three untitled games are currently in development: an open-world RPG, an FPS, and an aerial combat game.
According to a job listing posted via the Lucasfilm website, LucasArts is planning on creating a new online service which they claim will "revolutionize the industry."

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Gumwars850 Creator
Gumwars850 - - 1,405 comments

why star wars 1313 when they could of made foc 2, bf3, rc 2 and 3.

Reply Good karma+5 votes
Bisszy4ever Creator
Bisszy4ever - - 1,706 comments

Thanks Null12 for the info but i guess Lucasarts is trying to go in another direction something new and Battlefront 3 would of been awesome and Republic Commando 2 and 3 but you never know like it said:

three untitled games are currently in development: an open-world RPG, an FPS, and an aerial combat game.

FPS could be republic commando or something keep your hopes up :).

Reply Good karma+2 votes
Null12 Author
Null12 - - 111 comments

Don't we know it! Still anticipating this game, as it has potential! But you know what would be awesome? A story driven RPG in the Star Wars universe...written by Karen Traviss! The day that occurs, my life will be complete!

Reply Good karma+4 votes
Mace-Windu Creator
Mace-Windu - - 2,364 comments

i want another Kotor but sadly they have swtor out instead which means the chances of that are slim now =( and they did have a republic commando sequel planned called imperial commando but never got past the drawing board from what i read on wiki

Reply Good karma+2 votes
Super_battle_droid
Super_battle_droid - - 725 comments

RIP BF3... I find this game nothing but a mass effect reskin, plus to have it based on one planet in the star wars universe is like having a FPS without any weapons.

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Beskamir
Beskamir - - 7,013 comments

Theres still hope for a kotor 3!!! ROR(revenge of revan) has the potential of completeing that series. Let's just hope that Logan finishes it. As for a battlefront 3 I think there's a mod for that too. But I agree that starwars needs better games, and 1313 won't do too well, (I'm probably not even going to buy such a game) as for the RPG I wonder what their planing

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Mace-Windu Creator
Mace-Windu - - 2,364 comments

RoR will be good yes but its not Kotor 3 i want an official kotor 3 and as for the battlefront 3 mod i will download it when its done but once again its not an official game which makes us all very sad face =( also i am kind of looking forward to trying 1313

Reply Good karma+1 vote
Beskamir
Beskamir - - 7,013 comments

I agree completely but something is better then nothing.

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Mace-Windu Creator
Mace-Windu - - 2,364 comments

true very very true

Reply Good karma+1 vote
Super_battle_droid
Super_battle_droid - - 725 comments

I am very worried about this new online thing, I swear if its another origin/steam style app that I have to install just to play the game offline or online things are going to get very nasty.. Cause I would like to Own the game and play it where-ever I go, not where ever THEY say I can go..
Example steam games can only be played if you can connect to the internet in the first place so really you don't own the game you bought from them, you own the right to play it but nothing else, if steam goes down so does all your games you bought from them. Think about that guys when you buy anything from places like them. I may save you money.

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Beskamir
Beskamir - - 7,013 comments

Use kat.ph if you hate steam and orgin:) illegal but gets around the DRMs:D

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JokerFett
JokerFett - - 178 comments

Right now, I'm not too impressed with 1313. It looks like Uncharted with blasters, but it could still be good. What really intrigued me about the game was the fact that the characters used in the E3 demo were placeholders for the real characters in the final game. What does that mean? The only thing I can think of is that LucasArts is holding out on a character we might recognize from the movies. That seems the only logical explanation for placeholders. Boba Fett? Dengar? I have my hopes up that 1313 is also a placeholder title, and maybe this game is really Star Wars Bounty Hunter 2.
I also would really love to have an Imperial Commando game starring the studs of the Delta Squad. Maybe that open-world RPG really is another KotR. Hopefully that aerial combat game is another Rogue Squadron game. If all of these things do happen, my opinion of LucasArts will definitely go up a few points.

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Super_battle_droid
Super_battle_droid - - 725 comments

Rogue Squadron I remember playing that on the N64 lol good times, still love that game, AT-AT destroying and bombing runs are still my favorite parts.

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JokerFett
JokerFett - - 178 comments

Ya, Rogue Leader on the GameCube still holds up even to modern games in terms of graphics and fun. Too bad the studio behind those games, Rare, closed its doors a couple years ago. The recession definitely took a heavy toll on game devs.

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Null12 Author
Null12 - - 111 comments

THAT. WOULD. MAKE. MY. YEAR!

Reply Good karma+1 vote
Baron Brosephus
Baron Brosephus - - 2,010 comments

I'm hoping for SWBF3 with the strategy of the Battlefield series. Could you imagine what a Star Wars FPS-RTS hybrid would be like?

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JokerFett
JokerFett - - 178 comments

That would be awesome! Calling down orbital bombardment on an enemy bunker, then going in to blast whoever's left!

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Baron Brosephus
Baron Brosephus - - 2,010 comments

Going in as an Imperial Commander and ordering massive squads of Stormtroopers to follow you would be even more epic.

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CaptainRegor
CaptainRegor - - 1,785 comments

Well looky here, You take my news article change small details and make the secondary titles smaller standard size, so it looks more boring.
I posted this news on just about every SW group and you still get more comments...
Moddb.com

by the way, when borrowing a news article remember to credit the source...

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JokerFett
JokerFett - - 178 comments

I'm sorry that you didn't get credited for it, but I'm sure Null12 will do that for future articles. Very well written by the way.

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CaptainRegor
CaptainRegor - - 1,785 comments

Well I didn't write the entire article that goes to Digitaltrends.com as I credited in my article but I wrote the "other games" part and I found it so he should have credited both me and Digitaltrends.com, he did some small edits but still... anyhow it's great that the news reaches everyone! :)

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Null12 Author
Null12 - - 111 comments

Hey man, I am REALLY sorry about this. I grabbed it off another fan group on Moddb. I wasn't able to track down the website. My most SINCERE apologies. Putting in credit now! SORRY! =(

Reply Good karma+2 votes
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