We have released the 0.927 patch for Zombasite. This patch adds monster battles, defaults to only showing quests from known locations, makes NPC personalities more important, and fixes a bunch of other minor issues.
0.927
- added monster battle event - basically a battle that takes over a level for a little while
- now defaults to only showing quests from locations that are known (hopefully a little less overwhelming)
- made happiness changes, reputation changes, and activities change more based on NPC personalities
- made it less likely to get follow up NPC item quests, but if you do it's for an even rarer item type
- doubled LevelExploredXpMult
- fixed click size of dimensional gates used in town attacks
- monster dropped quest items will now go away after a while (should fix some clutter and performance issues)
- monsters in wars more likely to get promotions
- now quests with monsters increases your reputation with them
- now the player's recruits have a chance of getting a promotion each time they level up
- zombie ragnars now have a chance to get promoted each time they eat
- increased amount of keys dropped at one time from 1-3 to 2-5
- avatars now have 0 init chance (should fix a few issues, but not change how avatars spawn)
- added war against town as a possible quest when sabotaged
- changed fireExplosion.snd to max of 2 instead of 4 at once
- monsters in wars now wander around more
- gargoyles that are still statues no longer ruins enemy too close stuff
- fixed happiness hints on activities that NPC likes/dislikes opposite of common NPCs
- changed PROTOCOL_VERSION to 46
- now other clans can use your healthstone if they have a mutual protection pact or better or they are adventuring with you (Crisses)
- added bounty hunter faction
- added Path of Death achievement (getting Death Knight to level 25) (Tuidjy)
- clan members will now turn on lights in the clan area if off