We have released the 0.914 patch for Zombasite. This patch makes clans much more likely to make allies, improved lots of effects, and fixes a bunch of other minor issues.
Here's all of the changes for patch 0.914.
0.914
- now clans have a much better chance of making allies
- fixed clan starting relations starting lower than they are supposed to and not having any randomness to it
- fixed a couple clans not complimenting more than others like they are supposed to
- fixed compliments and insults not changing clans relations correctly
- decreased chance of clan compliments and insults towards player clans
- added a button to show you where an escort wants to be escorted to (ScrObot/Roswitha)
- wandering recruits no longer attack other wandering recruit's pets
- fixed an issue with removing curses on items
- added # of child quests spawned to quest text so could get a better idea of how much an enemy is bothering everything
- changed disarm chances from a linear chance to more of a bell curve (Cadre Cola)
- fixed not being able to select NPCs on NPC location screen sometimes
- now ai clans share their contacts with other ai clans that they have a mutual protection pact or alliance with
- fixed a collision issue in dungeonBlackDeath.ara (Tuidjy)
- less things should spawn near gates now (Throwback)
- ai clan/area knowledge is no longer updated every frame
- fixed not getting an Arch-Nemesis when near difficulty max levels (ScrObot)
- Targ frenzy now lasts 30 seconds (instead of 10)
- zombie infection on recruits now loads correctly (Tuidjy)
- fixed infection not limiting NPC regen correctly
- NPCs on rest and relation now have higher chance of doing positive hapiness/reputation activities
- fixed playing combat effects on projectile hits
- improved fire strike, fiery bolt, and unholy strike effects
- improved fireball, ring of fire, and fire sweep effects
- improved arrow and flaming arrow effects
- improved serrated arrow, poison bolt, skeleton arrow, necro bolt, and shock bolt effects
- avatar's now have name displayed so you know who they represent
- avatar names are now color coded (green for gold and red for evil)
- fixed name not showing up correctly when searching for an escort quest position (Caal)
- no longer get "Can't show really long messages" message on title screen (Caal)
- now NPC last names on clan info screen update properly when they get married
- now palm and banana trees sway with the wind
- fixed a problem with NPCs sometimes not showing the correct skill levels
- fixed quake strike cracks not sorting correctly (Taolaen)
- now highlighting defense on a recruit shows you the recruit's defense numbers instead of the player's (Tuidjy)
- guards can now be placed in stashes (ScrObot)
- changed PROTOCOL_VERSION to 37
- all chests now have quite a bit of poison resistance (ScrObot)
- now equipment can't use X is yellow if it is temporary (level or attributes too low) (ScrObot)
- quests can now only steal or poison food supplies if they have breached the town walls (ScrObot)
- now free search for enemies because they taunted you doesn't require you to have the quest
- fixed infection only partially carrying over to a new world (ScrObot)
- now need line of sight to discover other clans (ScrObot)
- turned off gravestone reputation change since not used
- made Arcane Essence much more likely to be successful and if not it now plays a failure sound (ScrObot/Crisses)
- no longer get pickup sounds when clicking on items when dead (ScrObot)
- food highlight text on NPC menu is a little more useful now (ScrObot)
- made Logistics win message a little more clear that reward is a NPC (ScrObot)
- NPCs no longer cast buffs on clan bulleting board (ScrObot)
- fixed a small transition problem with a dead hardcore character and winning a world (bubicus)
- no longer get nearby enemies warning when using an altar (ScrObot)
- fixed a typo in one of the clan insults (Caal)
- fixed RelationChangeSharedAdventureSuccess translation (Crisses)
- fixed CantAffordEnemySearch translation
- simplified level numbering slightly (ScrObot)