We have released the 0.909 patch for Zombasite. This patch adds several new quests, clans can now complement/insult others, adds more new events, and fixes a bunch of other minor issues.
Here's all of the changes for patch 0.909.
0.909
- clans can now complement and insult the other clans including the player's clan
- added refugee quest
- added chanting quest
- added Construct town attack quest (from Mad Wizard)
- added 2 new types of quest Ambushes (Hidden & Ranged)
- added Evil Druid quest
- added Evil Druid Circle quest
- added Brigade quest
- added Horde quest
- added Legion quest
- added Army quest
- some items can now be a disguised Death Knight, Wisp, Ghost, Horror, Changeling, or Lich
- demons can now rarely break free from their master's control
- Ghosts, Furies, and Lichs can now be unleashed from opening chests
- now chests can contain ancient curses
- Illusionist NPCs can now spawn illusionary monsters
- added a few more illusionary monsters that Illusionists can spawn
- added challenge chests (can only open if you meet the minimum necessary attribute)
- now Archmages, Evil Wizards, Witches, and Mad Wizards can conjurer Guardians
- added Light Models graphics option (controls how many optional lights are drawn)
- sped up a bunch of projectile speeds from 350.0 to 425.0
- multiplayer client NPCs not creating items should be fixed now (Forevener)
- now verify that target NPC is available (not kidnapped, petrified, etc) before getting married (Caal)
- fixed Death Knight auras applying multiple times when increasing their level (DanSota)
- fixed Defy Death skill not working properly (DanSota)
- now Blood Magic adds mana from Intelligence to your health (RobDeLaMorte)
- now wishing wells have a chance to cure all of a clan's plagues and curses
- now good avatar spawns in a little sooner (when player is low on health)
- now good avatars have a healing aura
- fixed status effects on doors not working correctly (Steve)
- added normal and spec maps to frost shader
- added normal and spec maps to stoneskin shader
- improved combat effects
- improved Circle of Protection and Circle of Power effects
- should no longer give skills that requires a shield to NPCs that can't use a shield (Tuidjy)
- removed Poison Arrow skill from Alchemist NPCs (don't have bow skill)
- should no longer give skills that require a specific weapon to an NPC that can't use that weapon
- now more NPCs turn to ghosts in haunted areas
- hopefully fixed NPCs not casting Bravery how they should (Tuidjy)
- removed several things from being added to log file so it has less clutter
- no longer get extra raid message when resuming game that has ongoing raids
- improved target selection of Arcane Swarm some (Tuidjy)
- now get out of mana warnings when using skills like Serrated Arrow
- no longer add every plague victim to saved log
- getNearestFreePosition now snaps to grid point
- added a My Town button on world map screen
- now only show Main Town button in multiplayer
- fixed not showing correct next bonus skill sometimes
- changed PROTOCOL_VERSION to 35
- made debris fire in pit not selectable
- Campfires now labeled as campfires instead of torches (only new entities)
- fixed WorldModifierWars translation (Ghost Matter)
- fixed ThirdPartyPeaceTreatyXWithY translation (Ghost Matter)