We have released the 0.907 patch for Zombasite. This patch adds the Death Knight class, adds shared adventures with other clans, improves connecting to multiplayer games, and fixes a bunch of other minor issues.
Here's all of the changes for patch 0.907.
0.907
- fully added Death Knight playable class
- now make sure to not spawn broken doors
- fixed long teleporters teleporting player to empty border areas (Tuidjy/Dyskord)
- added adventure with other clan trade option
- fixed lurkers staying hidden
- network system is now smarter about not flooding the network when messages are bigger than 1 fragment
- added Soul Harvest skill
- added Feeding Strike skill
- added Defy Death skill
- added Zombie Expert skill
- added Death Mark skill
- tripled attack per dex for Reaper
- turned Death Knight subclasses back on for random hybrids
- can now pick Death Knight subclasses
- added death knight NPCs
- summoned Screes ran much less often (Dyskord)
- now the stand still for skills, releases the player 2 frames early
- fixed a possible infinite loop in Actor::goInsane
- fixed trades getting mixed up and not able to accept/reject in multiplayer games (TnuocEht)
- now if adventuring with 2 clans at once it increases the relations between the other 2 clans
- moved the clan healthstone to a more central location that usually has stuff cluttered around it
- fixed Blood Magic not working in some cases (Dribix)
- now give hunting, foraging, fishing, and trapping percents for each area on hunting screen
- now give health & mana potion foraging percents for each area on foraging screen
- now a clan will stop their raid if they are being raided and have no clan members in their town (erikem)
- fixed a possible crash in World::getObjectHandle
- added show/hide bags button to NPC equipment screen
- improved explosions on zombie hulk death (ScrObot)
- towers can no longer be poisoned, stunned, get life stolen, or get deep wounds (Tuidjy)
- increased Shield Bash StrengthTime from 4.0 to 5.0 (have to put less points in to keep it up to par) (Throwback)
- now show monster level on gate list, hunting area list, and forage area list (Forevener)
- fixed monsters in town levels that don't have a clan in them always being active
- should no longer get clan under attack warnings when it is just a fight between clan members (ScrObot)
- now gate list menu goes away immediately once using it (ScrObot)
- added % to food sense line on hunter's Cooking skill (ScrObot)
- added description to Blood Magic status effect
- changed a few reject texts (Caal)
- removed some text that still mentioned higher food prices (ScrObot)