The development of Xarelok is now on full steam. We've begun the design of the campaign levels, so you won't see us posting screenshots of conceptional levels anymore. These were good for testing the visual and technical compatibility of our world design elements, and for getting an idea of what direction the game design will go to. We have moved on to making something real now. The following screens are the first directly taken from level 1 of the campaign:
We have increased the global brightness setting from value 15 to 25 since we've begun the campaign creation, and we hope users with darker display settings (or older monitors) are now better off with our images.