...We began the development of wormarium in early May with a team of three guys and high hopes for the project. Being a small company the development process came with its fare share of hurdles, struggling to survive, working long hours and simply not having enough money to keep the light on in the office are just a few of the obstacles that stood in our way but, our aspiration for the game to be a success pushed the team to new boundaries. Unfortunately the pressure proved to be to much for one of our team members and with the game at 60% completion the team of three was reduced to two...
All you need to know about the process of Wormarium Arcade in the link:
The story of How Wormarium was created from scratch...
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