Sorry about the lack of weekly updates lately but i'm working really hard on the Warp Speed engine doing some improvements and optimization. At the moment, we're not sure when the alpha will come out but be patient because it's worth waiting for.
Anyway, take a look at the list of recent changes below:
- completely rewritten renderer using vertex arrays and display lists
- implemented splitscreen game (up for 4 players)
- separated autoupdate service from main engine
- unified scripting engine
- removed most of memory leaks
- sped up math performance
- fixed player movement glitches
Hmmm... Splitscreen? For playing at the same pc? Cool, it's hard to find a game with something like this.
Playing against your friend siting right next to you is even much better than playing via net:)
That's right, I'd consider splitscreen as a fun mode only. I don't know exactly what settings of the camera we'll settle to in the end but with such limited field of view I don't think there will be any room left for competition.
Yeah, I'm surprised at the whole move away from split-screen. Even racing games on consoles don't have it any more :(
Looking forward to this even more now :)