First-person roleplaying game, based on White Wolf's popular Vampire: The Masquerade pen-and-paper RPG. Vampire: The Masquerade - Bloodlines combines intense first-person action with an open, non-linear world, rich character development and an immersive storyline. The game plunges players into the dark and gritty vampire underworld of modern day L.A. as a creature of the night, interacting with and battling mortals and other creatures of darkness with an incredible array of vampire powers, skills and traits. Developed by Troika, Vampire: The Masquerade - Bloodlines runs on Valve Source Technology - the same game engine technology that powers Half-Life 2.

Post tutorial Report RSS How to change clans, part 7

Part 7: the final touches

Posted by on - Intermediate Starting a mod

I'll make it quick (I have other duties pending)

You have to dig inside the python files (and in stats and traiteffects000) and recycle all the stuff you will need.
Remember to remove all the lines which asks for removing/adding/using items since Antitribu heavily modified those and we don't want all of these modifications.
Remember also to change all the parts in Obtenebration to reflect its change from Blood Healing (the discipline ID it used) to Thaumaturgy (the one we want it to work on).

Another thing with python, in python/tutorial/tutorial.py you have to change all the disciplines of the clans here too.

Now you need to get all the DLGs files, find all the parts related to unique clan dialogs (open all the files in Notepad++ and search for "IsClan") and remove them (except for Malks and Nossies). And remember to edit Beckett's dialog too if you want to keep the part where he teaches you a new discipline.

Then look at the small edits I've added at the end in the previous parts of this tutorial (4 and 6).

Finally, cross your fingers and hope it will work :P If not reread all the tutorial or ask help in the comments.

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