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Post tutorial Report RSS How to change clans, part 3

Part 3: (finally) starting to edit those files

Posted by on - Intermediate Starting a mod

Open /scripts/640_hud.txt and scroll to the armors sections at the bottom.

If you're using Notepad++ it should appear like this:

T1

See those lines called "a_brujah_f_0", "a_brujah_f_0_sel" and "a_brujah_f_1"? Using the replace feature replace all the istances of the writing "_brujah_" with "_maeghar_" (remember I have picked the Maeghar as one of our clans for this tutorial?). Using Notepad++ have the advantage of the program to show you how many times the word has been replaced. 24 times and you're fine. Repeat the procedure with the rest of the clans/bloodlines, in our case:

"_gangrel_" with "_noiad_"
"_malkavian_" with "_dominate malkavian_"
"_nosferatu_" with "_kiasyd_"
"_toreador_" with "_tzimisce_"
"_tremere_" with "_old clan tzimisce_"
"_ventrue_" with "_lasombra_"

T2

Next, /vdata/system/clandoc000.txt

Open it and scroll down to this point:

T3


Replace all these sections as follow:


"Name" "Maeghar"
"Description" "(insert a description of your choice of the clan)"
"ShortDescription" "
Advantage: Fae Blood, can use Mytherceria."
"ShortPenaltyDescription" "Penalty: lowlife, Disciplines more expensive to raise."
Scroll down a few more where there is written

"Celerity" "1"
"Potence" "1"
"Presence" "1"


This gives the clan these disciplines in the game. Replace "Celerity" with "Obfuscate", but leave "Presence" (since we'll build Mytherceria on top of Presence) and "Potence" as they are.

Continue to replace all the vanilla clans and their disciplines with the ones you want.

Next step is /vdata/system/strings.txt

Scroll down to the clans section (line 123), change all the clan's names

The next one is /vdata/system/stats.txt

Scroll down to Presence:

T4

I have no idea how fae works, so I have to improvvise for this guide (for at least gave an example). "Riddle Phantastique" ("speak riddles that make people do nothing but sit and ponder it") is possible to convert to the rules of the game like some sort of distraction. The higher the level the higher the effect and its radius. But that's something we'll discuss in another lesson. For now we'll change the descriptions.

Replace these sections for the desired effects:

"Name" "Mytherceria"
"HelpText" "(insert some general description of the discipline)"
"HelpTextL#" "(insert some description of this level)"

For the moment we'll leave Obtenebration and Vicissitude for another lesson....

Tomorrow we'll talk about /vdata/system/traiteffects000.txt

Have a nice day!

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