This game has been finished for a while and is constantly being updated. It uses GM:Studio and the Box2D engine to create a smooth and physics enhanced flight through a deadly asteroid field. The player must use well timed shots and skillful maneuvering in order to survive as long as possible.

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A new Box2D powered physics system has been added! Asteroids have been added! Turrets and mine-laying ships are in the works! New sprites have also been added thanks to the creator of WizardWizard, Crateboy!

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A decision has been made to update Unfair once again. This update includes a major overhaul of Unfair. The controls have been changed to a control scheme more similar to Asteroids. The Box2D engine has also been implemented to simulate realistic physics. It handles linear dampening, velocity, mass, collision detection, and many more features that greatly enhance the experience. It's pretty cool to see six enemy ships flying at you as they bust through a cluster of asteroids which are then thrown in different directions. Lots of cool maneuvers can be pulled off as well, and sometimes it must be done to avoid enemy ships.

Updated Sprites(v2)/Gameplay

The sprites have also been completely redone by WizardWizard creator, Crateboy! He's given Unfair a clean and retro look that is both appealing and nostalgic.

Updated Sprites(v2)/Gameplay

New sound effects and particle effects are in the works at the moment. Some other goodies are still works in progress as well. (Such as mine-laying ships and perhaps power-ups?) Stay tuned folks!

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