This game has been finished for a while and is constantly being updated. It uses GM:Studio and the Box2D engine to create a smooth and physics enhanced flight through a deadly asteroid field. The player must use well timed shots and skillful maneuvering in order to survive as long as possible.

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How many people would buy a game like this for $0.25-$0.50? And how many people would prefer it to be completely free?

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I'm getting closer to submitting Unfair for publishing so these questions arose.

I think a copy of Unfair is at least worth $0.25-$0.50. I always want to keep the cost of my games down. If I want a game to be played by everyone I make it affordable to everyone. On the other hand, I would like to charge a small fee so I can get something for the work I put into it. I also believe all games should be DRM free so of course you can expect the same from my games.

So, what do all of you think? Cheap or free? Is my game good? Does it suck? Should I give up? Let me know what you think in the comments, hate mail, unexpected house visits, late night phone calls, or any other method of communication. All feedback is appreciated!

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