A roguelike game inspired by the literature of Jorge Borges, Umberto Eco & Neal Stephenson, and the games Europa Universalis and Dark Souls. URR aims to explore several philosophical and sociological issues that both arose during the sixteenth and seventeenth century (when the game is approximately set), and in the present day, whilst almost being a deep, complex and highly challenging roguelike. It explores questions of philosophical idealism, cryptography, linguistics and the writing and formation of the historical record, and will challenge players to hopefully think in ways and about themes that are rarely touched upon by games.

Post news Report RSS Ultima Ratio Regum's guidebook and 0.2 release date

A screenshot of the new in-game guidebook, and a release date in the very near future!

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Firstly, Ultima Ratio Regum 0.2 is scheduled for release at the start of next week, either the 26th or the 27th of November! It boast major changes - no fantasy elements, redone menus, character creation, upgrade world generation, skill trees, saving/loading, generated art, and quite a lot more. In the mean time, though, here's a quick screenshot of the guidebook.

The guidebook is an in-game database of help (though not too specific; the game is meant to be difficult and complex, and I don't want to give everything away). For instance, it tells you that types of tree/wood vary according to strength, weight and value, but it’s not going to tell you what the exact values of each material are and therefore which might be best for ship-bulding. Any entry in white is an entry included in 0.2, while entries in grey will be gradually added as the game goes along. The grey entries nevertheless show you many of the features that are going to be added!

Full version @ Media.indiedb.com

You can keep up to date on my devblog, Facebook page, or Twitter feed. The devblog is updated weekly on Mondays, Facebook a few times a week, and the Twitter roughly daily. Any thoughts, please leave them in the comments! As I say, 0.2.0 is scheduled for release on the 26th or 27th, and contains a massive number of fundamental changes to skill trees, character creation, combat, setting (no mythological elements any more), climate, movement, maps, two secret feature-bloats, and other things you'll see when it's out...


No fantasy elements? Wot?

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UltimaRatioRegum Author

That's been the plan for months! Going full realism now. Well, "realism". Humans only. The world doesn't need another high fantasy game, and this allows me to put in a lot more stuff I find interesting...

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But I wanted to commit genocide on elves D:

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UltimaRatioRegum Author

@ Guest - who said anything about ruling out genocide?! Yes, admittedly on elves, but won't worry, your blood-lust can be quenched in other ways...

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