Hello everyone.Today we're back to tell you more about the scenario of T.I.M.E.S., our students' first person shooter made at Supinfogame France. In case you missed our precedent papers, you can read them right there.
THE TV SHOW
The Intertemporal Mayhem Encounter Show (as known as T.I.M.E.S.) is the new TV Show in vogue. Many brave candidates from all over the world have the opportunity to access to fame and glory by defeating huge enemy armies from other eras. This new kind of gladiators will be able to use all the modern equipment available to survive. Unfortunately for them, but happily for the show, they are considerably restricted in ammunitions! Every action has its consequences and has to be measured.
Viewers are not forgotten! They have strong powers and can deeply influence the game. They can choose intermediate missions the player has to achieve, or vote to give him bonuses or penalties... The game is in their hand. Presented by a famous host master of the game, who is in charge to give information to the player using his smartphone as he is the only one able to contact the player.
CANDIDATES
In July, in our prototype, you'll play Hannah; the first candidate able to survive enough time to become famous. Found in the street by Times' production, they promised her to clean up her life and bring fame to her. Season after season, she gained experience, reputation and admiration from her audience and sponsors, who gave her the necessary equipment for her battles.
If we could ship a complete version of T.I.M.E.S., players would be able to create their own characters and try to be a star of the show !
(Because this news is really late, we decided to offer you this fancy wallpaper of Hannah and her dog drone. We hope you'll like it.)
By raising more and more experience, she shaped a strong character. Hannah has adapted her style as she progressed into the show. Season after season she gained a real stylish design, in harmony with the best technologies of 2027, combining style and practicity. She looks aggressive and professional.
NEXT TIME FOR T.I.M.E.S.
- Next time, we're going to talk about drones and weapons
- And after this, we will show you how you'll be able to act on the stressline of your opponents
That's all we can cover for now. Thanks for your attention, we hope you're as excited as we are about what you just read. For further information, feel free to contact us at contact -at- times-thegame.com.
Stay tuned, and see you soon!
- T.I.M.E.S. Dev-team
A bit of Deus Ex inspiration for your game's visual identity?