This game follows the story of what happens after the John Carpenter 1982 movie adaptation of the John W. Campbell JR Novel "Who Goes There?". The original game borrows heavily on the story from the 2002 video game and the current sequel expands further on the plot after Captain Blake defeats the Thing entity. After the death of Whitley and the destruction of Gen Inc property; Captain J.F.Blake boards a rescue plane and leaves Antarctica. Complications arise and the aircraft malfunctions and crashes. With no report from Blake the Alaska base sends in a new rescue team of which you the player take control. Your task is to find Captain Blake and escort him back to Alaska. However the thing entity did not die with Whitley on that day...

Report RSS The Thing 2 RPG v2.5.3

Updates on the latest build and what changes it entails.

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Here is an update for the game, It fixes some outstanding issues, adds new features and puts more of a focus on survival.


This ‘Traditional Style’ Sci-Fi RPG is a “Non-Profit” Fan Made game based on the events after the 1982 movie “The Thing” created by John Carpenter. It is in no way endorsed by John Carpenter or Universal Studios and shares likeness only in name. In my eyes it is the same as drawing a picture of a popular character and posting it online for all to see. I funded this game with my own money and I do not generate any revenue from ModDB or the ads displayed on my website (which I also pay for). If there are grounds for an issue with copyright, then I am willing to take responsibility for that and make the appropriate changes where needed to resolve the issue. The Majority of the content (music, artwork, code) in the game is either licensed for use, originally created or credit is given where due for work used in ‘Free’ projects.

System Specs

Since the v1 there have been massive improvements to overall performance. I believe the game will run on a wide range of Windows Computers now and the v2 tanks far less in comparison to the v1. Below are the recommended specs based on those provided by the RPG Maker Team. (Official Specs)

OS: Windows XP or later
CPU: Intel® Pentium® 4 2.0 GHz equivalent or faster processor
Storage: 400mb

Please note that previous version(s) saves may not work with the v2.5 Builds.


See Here for the Credits.

What's New?

v2.5.3 Changes:
MacReady's Story wasn't triggering (is now fixed)
Beating Marathon Mode on Normal to Unlock Cheats Crashed the game due to a missing sound file (replaced file)
Fixed a bug with Roberts Sidequest and not being able to enter the Weapons Research Ruins
Starvation mechanic in story mode is able to toggle itself off somehow, have hopefully prevented this
Added a Crafting Station and some scrap metal to the Bridge of the Ship in Prequel Mode / Natalie’s Story
Added 2 Extra Torches to Prequel Mode that can be found in the B2 Area to make it more useful
Changed the way the Scientists Entity Journal works, now it will only log enemies encountered
Reduced most 3% SP Regen Items/Skills to 2% to make items more valuable and medics less OP
Grenades now have 100% hit chance instead of 85% (enemies too), can still be evaded/dodged but will no longer miss
Most classes now start with Crouch & Cover abilities
Lowered the Health Curves for all classes but all classes start @ 100 HP (without perks)
Increased the SP Curves for some classes to give them more chance to use skills
Lowered the Amount of HP Healed by the Medics First Aid skills, to encourage less reliance on them
Lowered the Amount healed by the "Tend Wounded" skill as it’s too easy to rely on it
Trust and Fear effects last a lot longer than before, making it more important to deal with them
Soldier, Sniper & Scout now have a new ability called "Action Ready"
When used they will get +1 Action and +50% Agility for 2 turns
Energy Drinks have a 50% chance to increase the users Agility by 50% and Evasion by 5% on use
Blood packs are now a "Key Item" and no longer restore 30hp on use (you’re not vampires :P)
Changed the Healing Values, Supply Costs and status removal chances of all the medical items
Too much Food or Meds can make a character Sick, this reduces Healing received by 50% and SP Regen by -8%
Too much alcohol can make a character Drunk, this increases DEF & LUK by 50% but reduces AGI & INT by 50%
Throw-Items removed from the game (prevents exploit)
Fixed one of the Trinket/Treasure Clues descriptions to be more specific

v2.5.3 Promo "Natalie's Journey"

I made a promo for the new release as I noticed the trailer was pretty old. Hope you enjoy it.

v2.5.3 Live Stream

Sadonrii (or myself) will be streaming the game on Wednesday 24th May 2017 @ 14:00pm PST (subject to change). You can find Sadonrii on Twitch here or my channel here. Feel free to join the chat.

Download Links



Thank you all for your support over the years. Please enjoy the game. If there is any feedback or bug reports please post them on this article or in the forums as I am more likely to see them and respond that way. On my website is an unlockables guide but if you get stuck or need help feel free to ask. You can also check Sadonrii’s channel for YouTube playthroughs of the game if you are stuck.

Also I have uploaded this save file that unlocks all the cheats for you straight from the start if you want to mess around in the game. (compatible with v2.5.3 release)

Good luck, Captain(s).


looks awesome! ill be trying this out! look forward to playing through this again!

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Richard2410 Author

Thanks, I know it'll never be quote:"A true thing game" but I had fun making it.

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