Captain; Here's the brief on some changes and new features to the game & v2.5 release info.
Fixed Bashford not Appearing in Thing Mode Scene
Disabled Starvation in Prequel Mode "Bridge" Area (Both Safe & Assault Variants)
Added a Save Station to Prequel Mode "Male Wash Room" Area
Fixed Prequel Mode Crate Drops so when "SMG" is rolled it will drop HG ammo instead of MG
Improved "Research", "Survival" and "Scavenger" Skills to give more desirable boosts
Improved "Ghost Stim" and "Recovery Stim" to balance the risk/reward a little
Balanced Spectre and Spectre Elite to be more fair
Changed Jose Radio calls from 7.5 minutes to 10 minutes to spread out events and stop spam
"Walker" Things have been given the ability 'Rage' which gives them a chance to go Berserk
Increased Starvation Timer to 18 (easy) 15 (normal) 12 (Swedish) minutes
Infection rates have been increased by +1% for all enemies
Iron Strikes Skill is OP Lowered Chance to Stun from 50 to 20%
Added SP cost for Engineer to use "Petrol Bomb"
40mm Incendiary Rounds were classed as "Explosives" they are now set to "Flame" element
Reduced the Chances of Stun and other ailments for ALL skills; Chances are a lot lower for more risk/reward
STUN status is OP so I have reduced its chance to happen
Added "Skip Intro" for Prequel Mode to skip the long ass cutscene intro for returning players
Crafting Crate added to Facility Survival
Added a Random Trait Gainer to Facility Survival every time you beat 5 floors and return to the hub
Extended some status ailments to last after battles have ended
Flareguns and Melee Weapons should now come with a random mod
Made Starvation/Fever notice less annoying (Now has minor notice instead of text popup)
Fixed Fever happening during main story cutscenes, hopefully this should stop constant fever
Fixed tutorial issue with save stations
Fixed tutorial map with weird background
Mechanics & Gameplay
Added the "Blitz" Skill for SMG's (Enemy too) Allows x2 multi attack to all enemies on screen
Added the "Ruptured Armor" Status Effect which reduces enemy armor by 30% and increases gun damage on them
Armor Piercing, High Caliber, Slug shells, MARS & AM Ammo all have a chance to "Rupture Armor"
Equipped some enemies with "CS Gas" Grenades which May Stun, Disorient and Blind twice as long and May cause fever
New Enemy: Spectre ODIN added, Orange Spectre that Packs a Spas Shotgun and Grenades
New Enemy: Spectre ASIN added, Black Spectre that Carries a L96A1 Sniper Rifle and Sword
Spectre Variant Added: Spectre (Normal, Blue) with Dual SIG Handguns
Spectre Variant Added: Spectre (Elite, Red) with HK33 Assault Rifle
Spectre Variant Added: Spectre (Elite, Red) with Dual SMG's
Spectre Variant Added: Spectre (ODIN, Orange) with Magnum & Riot Shield Combo!
Spectre Variant Added: Spectre (ASIN, Black) with SMG and Sword
New Enemy: "Alpha" (Boss) Added, A special Red Spectre as part of the new Prequel Mode subplot.
New Enemy: Seeker, A mutation of the normal spectre. The most common mutation. Basic abilities.
New Enemy: Riler, A mutation of the Elite Spectre. Tough and can "call" more mutants to battle.
New Enemy: Bulwark, A mutation of the ODIN spectre. Strong, Defesnive, Aggressive and rages out.
New Enemy: Ghost, A mutation of the ASIN spectre. Weak but Evasive and Lethal.
New Enemy: Banshee, ?????
Added 10 New NPC's to Prequel Mode with additional missions and content
Added a new special spectre enemy sub-boss
Added 4 new mutated-thing enemies that appear in Prequel Mode
Dogs have a medical aid skill so they can carry medical aid to allies in battle at an SP cost
Dogs have a Resupply skill so they can carry supplies to allies in battle to restore some SP
New Status: "Tracer Rounds"; A unit with this has a -15% penalty to evade all damage making them easier to hit
Enemies with Assault Rifles or LMG's now have Tracer Rounds loaded to their weapons
Added "Fear Effect" Difficulty Modifier (Units can be "worse" in the dark, being more prone to fear, slower in combat and overall less accurate)
Gen Inc have now deployed MLNR mobile sentry units to support ground forces (Story Mode Only)
New Enemy: MLNR Urban, This mobile sentry uses an SMG and deploys flash and CS gas grenades for crowd control
New Enemy: MLNR Assault, A tougher sentry using assault weapons, deploys explosive and CS gas grenades
New Enemy: MLNR Heavy, A literal tank with an LMG; deploys explosives and CS gas grenades
New Enemy: MLNR Hellfire, An anti-viral sentry with a flamethrower, Incendiary & Nitrogen Grenades
Items & Equipment
Added "Mac-10" SMG to the Game; Special Variant added too
Added "Ventilator" Mask to the game
Added "Vibroblade" Melee Weapon to the Game; Special Variant added too
Added "Power Armor" Armor Vest to the game (Relic)
New Mod for SMG: "MG Ammo"; Allows an SMG to use Machinegun ammo (+15% DMG Boost)
New Mod for SMG/ARF/BRF/LMG: "Tracer Rounds"; Applies Tracer Rounds Status on ranged attacks
New Mod "Hair Trigger" for various weapons; Gives a 10% chance for an extra action in battle
Added extra voices to Prequel Mode to support the new characters and content
Additional scene added to Story Mode as part of an exisiting side mission, connects Prequel and Story Modes slightly
I am just waiting on the final artwork for the new sentry units for story mode. Only 6 of 12 new audio is recorded for Prequel Characters so far but I will release the v2.5 when the sentry units are ready with or without the audio and just update the game when that is done to save people waiting. I would estimate Mid-April 2016 for v2.5 release as I would like to divert my time to other projects.
If you are interested in small voice acting roles please message me. Also you can catch Supah Deku playing the game on twitch here at the moment; If there are any other lets plays let me know I like to watch them.
Gen Inc appear to have deployed Mobile Sentry Units to the battlefield Captain; The fight just got a lot tougher...