The Outforce is a traditional top-down RTS game, played across a battlefield situated in space. To simplify the control and strategy system, the player only have to control his units along a two-dimensional battlefield, with only cosmetic variations in depth. The battlefield is scattered with asteroids, gas clouds and spacial debris as well as space stations, trading posts and military bases, which are all part of an interactive environment that can be taken advantage of in the actual game play.

Description

Hello, guys! I have managed to finish the V2.6 of my tool. Now I uploaded it to github as well as our discord community. This version comes with the full source code! I'm still working on the full documentation for the built-in map editor as well as the script editor for my program... More features will be added soon! Special thanks to: Krisztian Kispeti for making the tool.

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The Outforce Devtools V2.6 GUI
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Winters1990 Author
Winters1990 - - 75 comments

Announcement:

Devtools V2.7 development has been started!
Will be implemented in the next update:

+Added Program settings tab [STATUS: Finished!]
+Added MapEditor settings tab
+Added Race Editor settings tab
+Added Game Console editor tab
+Added Player profile editor tab [STATUS: Finished!]
+UnitDeveloper Tool

+) Extras for Race Editor tab:
You can enable units to build (which are disabled by default. See below):
H) Humans: M_LongRangeRadar
G) Gobins: GM_HeavyDeffence (there are 2 types of gobin deffence turrets!!)
G) Gobins: FlashBats.
C) Crion: Obelisks are buildable now.

Now you can enable the "hidden" fourh race: Xenons. They're dangerous, but you can decrease their
destructive power.

+) Game Console tab
You can now customize the built-in game console.
background picture, fonts, font sizes, etc.

+) Player Profile Editor tab
You can now customize your profile via Devtools (Client password, player color, player name). and so forth.

+) MapEditor tab

1.) You can now activate/deactivate the cheat engine that is neccessary if you want to access to the map editor mode. You do not need to edit anyting,
just use the radiobuttons. The program will also inform you whether the Startup.cfg file is corrupt or has the cheats on.

2.) You can now "burn" the "red X" to your (custom-made maps) which indicates the starting points (spawnpoints) on the map.
3.) Fortunately, the making of a 3D modell viewer program is -difficult of course- but as Szkaradek123 did (who made the mesh viewer) it is possible to
update it and add it to Devtools! (will be implemented later, but such a feature will be added!).
!UnitDeveloper Tool
The devs made an external tool to set/add functions to units (for ex. This unit can be build by this or that unit only. How much resources a human RCU
can carry, what is the destructive power of this or that unit. How many weapons this or that unit have? How much time does it take to build this or that
unit) etc. This tool will be added too 😉

+External TCP/IP program:
I'm also working on an external TCP/IP Client <---> host server tool, but more info needed about the game mechanism... I know, the game has a built-in
feature, but I would like to make my own program!

*PackedData content:
The researching still goes on! The PackedProject.opf file. It seems, we need to reverse-engineer the whole game, we will do this

*Reverse engineering is also planned! A lot of important information has been gathered! So if you are good at C# or C/C++ and / or assembly, or know about about the art of reverse engineering, just send me a PM!

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