This is patch 4.5.3 to be released for Supreme Ruler 2010. It adds some new Scenarios, Missions, Groupings, Units, Reference Cards, Game Improvements and fixes.
WHAT'S NEW IN UPDATE 5
Version 4.5.3
New Scenario
--> WWIII – World War III: The world is divided into 31 playable nation states. … World War III has begun. Take control of one of the remaining world powers as the peace surely cannot last. … In-depth story and map, notes and emails were created and written by Chris Latour.
--> European Wars: Play Europe with 31 indenpendent countries. The Battle for Europe is on!
New Missions
--> Cuban Crisis 2010 … Capture the entire island of Cuba within 18 months…
--> Operation Shamrock …Completely capture the country of Ireland within 18 months…
--> Breaking Point. – Designed and Submitted by forum user Red. … Lead a dangerously-overextended Germany to safety.
New Groupings
--> World scenario. … Americas versus the World AND Triple Threat … Submitted by Eric Larsen – These groupings allow players to play the World map with fewer and larger regions.
--> US North West Scenario… Western Powers
--> United States Scenario … All North America … Now you can play with a United Canada, The Caribbean, Mexico and Central America against 28 weaker divided US states.
New unit additions
--> 60 new units, 7 new unit pictures. This newest batch allows players to research more units as they progress through tech levels.
Reference Card
---> Now included: a single page printable PDF poster listed several of our in-game icons such as unit classes, facility types and more. You should find the link in the Supreme Ruler program group.
Game Improvements / Fixes
--> Tech tree updated to remove mention of unimplemented tech effects
--> Icon spin rate now capped in unit popup window
--> Units suffer penalties if transiting in war-declaration region
--> 'Path Around' region now supported
--> Fixed WM Water / Boat Pathing & return-to-base issues
--> Major improvements in Missile firing rate, especially from planes
--> Fixes & Improvements to Treaty and Trade Cancellations
--> Fixed issue where AI would refuse some very attractive trades
--> Missile "launch authority" is now limited to reasonable ranges
--> Partisans & Guerillas (non-loyal areas etc) implemented
--> Better spotting of high-stealth units in the same hex
--> Stealth hit on low efficiency units reduced
--> Carrier Stacking issue fixed
--> Locked-out minister no longer removes from market unless priority set
--> Electricity 'auto' pricing bug fixed
--> Fixed 'super-morale-mortar' bug
--> Training status not shown fixed
--> Long deck carriers no longer respond to sea transport requests
--> Airports (not airstrips) now have double the stack limit
--> Fixed issue where base popup would remain after destruction
--> Fixed bug that some missiles would not launch same day loaded
--> Going to war/Breaking all treaties also cancels all trades
--> AI may stop boycotts after going neutral
--> AI counter-offers improved
--> Relation & Belli effect on offers varies by value of offer
--> Manual re-basing air units on low-fuel return fixed
--> New Groupings added - US NW, World
--> Fixed rare crash bug related to dip trades / memory corruption
--> Fixed crash bug involving MP games with lots of clients & units
--> Re-Wrote DirectSound code; Optimized, Multi-Threaded, etc
--> Removed use of gamma-ramp from fadein/fadeout
--> Updated Volume Controls: Music, Sound, Windows Master Volume
--> Fixed Turn-based mode 'end time slip'
--> Europe scenario World Market commodities quantity adjusted
--> Replaced Sound code with Miles Sound; Finished implementation
--> Mission games now read GMC data for game information
--> Fixed Campaign Mode Progression for Polish Release