Captain your own space ship and roam the galaxy in 3D in this tactical space simulator with tons of RPG depth! Space has never looked so inviting - but images can betray... It has been two years since the end of the second Gemini war, and the situation in the war-torn system is further from resolution than ever before. Starpoint Gemini 2 is available through Steam, Good Old Games and other distribution services as well as a DVD box edition in some countries of the EU.

Post news Report RSS Update v0.7001 brings improved mission object markers

No April's fool joke here. Just one of those regular updates we've grown accustomed to :). For this update's highlight, We'll choose the updated mission object markers as they really can help a lot. And as a graphic/gameplay highlight I suggest you try going near one of those wormholes :).

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A new day and a new update for Starpoint Gemini 2.

No April's fool joke here. Just one of those regular updates we've grown accustomed to :). For this update's highlight, I'll choose the updated mission object markers as they really can help a lot. And as a graphic/gameplay highlight I suggest you try going near one of those wormholes :).
We went with this update today so we can focus our next update on finally bringing at least a couple of campaign missions, along with other things :)

Here's a few complimentary shots from the game

The mighty OsirisPoseidon in actionLaunching fightersApollo travelling
Aim for the asteroids


LIST OF CHANGES

  • FIXED: Several errors in Cromwell Prefecture region file that could cause memory leaks
  • FIXED: Several errors in Planet Sora region file that could cause memory leaks
  • FIXED: Several errors in ship assembly files that could cause memory leaks
  • FIXED: Dialog panel hides when opening the in-game menu to prevent crashes or memory leaks, but leave proper functionality
  • FIXED: Dialog panel shuts down automatically when starting a T-Drive jump, docking on stations and opening the Planetary landing panel to prevent memory leaks and crashes
  • FIXED: Dialog panel "freezes" when opening the starchart or the tutorial panel
  • FIXED: Several errors with heavy weapons trails if the target was close by
  • FIXED: GoTo context menu command for Wormholes now works as intended
  • FIXED: An error where Wormholes displayed the wrong on-screen marker
  • FIXED: A bug where double left-click on numerous panels caused glitches or crashes
  • FIXED: A bug where the Starchart was left hanging when pressing Esc button
  • FIXED: The dialog panel is now displayed beneath other panels when the game is paused (while a tutorial panel is open for example)
  • ADDED: Smuggle Freelance mission
  • If your cargo hold is full when taking on the mission, your cheapest cargo will be dropped automatically(!) to make room for the mission contraband
  • Smuggle mission comes with a significant Credit reward, but watch out for security ships as they WILL scan you
  • Dropping or selling the mission contraband cargo will result in mission FAILURE
  • ADDED: Particle visual effects on ships that activate when a ship is being damaged
  • ADDED: Mission objects now have an addition to their marker to easily and quickly see what you need to do to/with the object
  • ADDED: HUD marker for loot drops to spot them more easily in space
  • ADDED: Heavy weapons can now force a ship to drop out of Power to Engines (50% chance on hit)
  • ADDED: Freelance missions can now appear in Plymouth Shipyard region
  • UPDATED: Increased Heavy weapon projectile speed
  • UPDATED: Anomaly effect strength now depends on distance to anomaly
  • UPDATED: The majority of enhancements are now properly implemented. The only ones still inactive are the ones affecting system hitpoints, cloak, biometric resistance and similar features that aren't yet implemented in the game
  • UPDATED: When close to stations & structures, mesh is taken into account for target selection, instead of frustum sphere
  • UPDATED: Wormhole receives a visual overhaul as well as physics (ships get dragged into it if they come to close and get thrown out on exit)
  • UPDATED: Loot drops change size depending on distance
  • UPDATED: HUD markers transparency now depends on distance to object
  • UPDATED: Changed AI of ships that are a part of Freelance missions (they tended to PTE-out of fight, which is a big no-no)
  • UPDATED: Several faction-related checks for ships that are a part of Freelance missions
  • UPDATED: Wormhole connection lines on Starchart can now be toggled by pressing their corresponding button
  • UPDATED: It is no longer possible to dock on hostile stations/planets. As was suggested, changes might be made in this section to allow more smuggling actions
  • UPDATED: The number of SIMULTANEOUSLY ACTIVE Freelance missions is now LIMITED to 3, to prevent potential memory leaks
  • UPDATED: Accept Freelance mission button becomes greyed out if you already have 3 ongoing Freelance missions
  • MODDING: Added several more script functions. Please check modding.starpointgemini.com for details

If you're looking to get more info, check out our official Facebook page and our Twitter channel!

To find out more on thow to go about modding Starpoint Gemini 2 even in its current beta stage, visit the Modding website!

If you're looking for Starpoint Gemini 2 Steam store page, look no further :).

Thank you and safe travels captain!

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