The “SpellForce 3 – Script-Engine” (2.1 Updated and extended for Exp1) is a self-develop IDE (Development Envirement) for the Script-language
of SpellForce 3 (Angelscript) with the goal to make Mod and Map
development way easier and comfortable. Compared to other Editor’s and
IDE’s who support Angelscript, the “SpellForce 3 – Script-Engine”
imports the base scripts of the game and provides a database over the
script-functions and enum’s of the game easier to use and implement in
the own script. Also the management of the Mod and map projects is way
easier thanks to the own file-formats and syntax checks targeted to the
SpellForce 3 (Soul Harvest) Engine.
SF3-Script-Engine 2.1 (2.0-> 2.1)
_________________
Support for this Product at this version is discontinued.
Please check here for an uptodate and supported version:
Spellforce.info
Support: Forum.spellforce.info
_________________
New Features:
- increased start up performence by recoding the load-process to be be 100% Multithreaded and not Single-Threaded anymore
- updates script-code template for full updated "Soul Harvest" support
- added option in the Wizzard to choose between SF3 base game and SF1 EXP1 script-template and config basics
- updated some visuals
- added RTS-unit DB, Main-Char DB, Side-Char DB and Misc-Char DB to the levelspawn Wizzard selection
- added extended Mob-Unit selecton to the levelspawn Wizzard
- you can now save the current project directly via the menu-bar or via "CTRL + Q" and don't have to do it via closing the app
- Support-Buttom will now send you to the official SpellForce Discord Server
- added some example projects for the base game and the addon of SpelLForce 3 (Script-project and MAPeditor-project)
The “SpellForce 3 – Script-Engine” (2.1 Updated and extended for Exp1) is a self-develop IDE (Development Envirement) for the Script-language
of SpellForce 3 (Angelscript) with the goal to make Mod and Map
development way easier and comfortable. Compared to other Editor’s and
IDE’s who support Angelscript, the “SpellForce 3 – Script-Engine”
imports the base scripts of the game and provides a database over the
script-functions and enum’s of the game easier to use and implement in
the own script. Also the management of the Mod and map projects is way
easier thanks to the own file-formats and syntax checks targeted to the
SpellForce 3 (Soul Harvest) Engine.
SpellForce 3 (Soul Harvest)is based on the Script language “Angelscript” who has been modifier by the developer Grimlore Games and is used as the
main script language of the game. Whoever wants to create SpellForce 3
maps with events and Mods, need to use this language.
Features of the SpellForce 3 Script-Engine 2.0:
- SpellForce 3 Angelscript Debugger
- File & Project-Management
- Tab-Editor Management
- Script-Code Pathing
- Functions-Database
- Enum-Database
- Item-Database
- Mob-Database
- LootSet-Database
- Free expandable Database
- Error-Monitor
- Backup-Engine
- Multi-Editors
- custom Design
- File-Script templates
- Object/Unit/Building Tag/ID Management
- Map Config Setup Assistent
- Config(txt) support
System Requirements
Minimal System Requirements:
Hardware:
CPU: Dual Core CPU @2GHZ
HDD: 300 MB
RAM: 1 GB
Screen-resolution: 1024x768
Software:
OS: Windows 7.1 x86 .NET 4.5.2
Recommended System Requirements:
Hardware:
CPU: Quad Core CPU @2,5GHZ
HDD: 300 MB
RAM: 2 GB
Screen-resolution: 1024x768+
Software:
OS: Windows 10 x64 .NET 4.5.2+