Edit: Thank you for the great feedback! I took the build offline again. We will do other playtesting runs in the future, but for now we want to focus on evaluating your responses and working on the game.
We have made some great progress in the last few weeks (the IGF deadline certainly helped!) and we are pretty close to releasing the demo!
Before we do that we would like a few other people to play the game and give us feedback on level design, controls and performance. After you have worked on a game for a year it is easy to lose the bigger picture. A new perspective from someone who hasn't played the game before is vital to make sure that the things you are doing make sense and lead to a fun and challenging experience.
As an indie developer we don't have access to a QA team nor can we bring in groups of people at the time. This leaves us with local events (which tend to be too crowded for in-depth feedback) and the internet. Here is where you come in!
I uploaded a version to the IndieDB servers and you are free to try it. If you do so, please leave us some feedback, either in the comments or send it to firstname.lastname@example.org.
Build offline again
Thank you for your help!