Sins of a Solar Empire is a real-time space strategy and the first chapter in an epic science fiction saga. The independent Trader Worlds must unite and form the Trader Emergency Coalition to defend themselves against the return of their exiled brethren, "The Advent" and the arrival of the desperate remnants of the ancient Vasari Empire. Explore and conquer nearby planets and distant solar systems by applying brute force, cunning strategy, elegant diplomacy, economic mastery, and researched technology. The gameplay features seamless transition between epic strategy and tactical combat modes.
This is a map of all the planets I could find that had a significant role in the halo lore.
I hope the size between jumps isn't too big
i haven't actually played on it very much. I made this primarily for the upcoming Sins of the Prophets mod and I just wanted to put it out here so people could take what I've put together and maybe use it to make an even better map.
and if you're worried about jump distance just go into galaxy forge and turn down the scale. but I tried to keep systems in their relative positions.
the jump distances are just fine, although.. I wish we you could have all the planets upgraded and mines built so we can focus less on building civilian tech and more fighting and military tech
just my two cents tho no need to act on it
i don't remember what I did as far as preset planet upgrades but again if you don't want to wait for me to upload a updated map (probably would be awhile) you can always go into galaxy forge and make your own personal editions yourself. Wouldn't take that much effort it would probably just be tedious.
Why just UNSC and Covenant?
what else would you have added in there? forerunners? They're all dead lol. When the full version of Sins of the Prophets comes out I will add in flood and forerunner starting points.
probably WAY BETTER than my map
does this work on rebellion